Dead Rising 2: Case Zero
Lazy day, but I did play through Dead Rising 2: Case Zero. It took me a single playthrough to figure out what was going on, but once I got used to it, it did right by me. There are about five or so sidequests (one of which is technically required) in which you have to rescue survivors, which works a lot better in this game, and also is helped by the map being about the size of a strip mall. They had some weird requests; one refused to join me unless I gave him a broadsword, which is a fairly low priority, I think. “I’m having a good time killing this zombies, but I really want to do it medieval style.” Although I think the weirdest bit is the fact that there was an entire rack of broadswords in the sporting goods store. A full rack!
I finished the game with full marks, saving everyone in the town. It’s kinda weird, because the cutscenes seem to be written with the assumption that there is nobody around but Chuck Greene and his daughter, so I’m confused what’s up when the psychopath shows up and absolutely nobody pitches in or even raises a voice when I try to kill him. But I guess you can’t assume they would be there or helpful, especially since half the survivors are socialites.
But I enjoyed it, and it makes me want to pick up the new one even more.
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