What I Played Today: December 10

7 Wonders, Battlestar Galactica

An unexpected gaming night, in which I got to play a new game and an old classic. First were a couple of games of 7 Wonders, in which you try to build up a small tableau of cards using a drafting system to try to score enough points using a vastly weird and complicated scoring system. You can get points from certain buildings, points for building up a military, points for collecting certain symbols from “research,” points from the unique boilerplate you start the game with, points for collecting coins…let’s just say there are a lot of points. The game gets a lot of crunch from the fact that you’re only going to get 18 cards in total, and you have to make tough choices over what you’ll keep, what you’ll bury, and what you don’t want the next player to have. It’s quite good, and it’s a bit difficult to tell who’s going to win at any given moment. I wound up winning twice, with some implication on the table that I’m just so good at this that they were all playing for second anyway. (I don’t really know how to react to this; pride seems wrong, but o lord, it’s hard to be humble.)

Also, a game of Battlestar Galactica, which I was very excited about. I recently described to a friend that I would shoot a man in the knee for an opportunity to play Battlestar Galactica, and luckily this situation didn’t call for that. We got into space from the beginning, and for reasons that I cannot explain, I was once again deal the Cylon card from the beginning. I don’t understand why people just don’t brig me from the get-go at this rate.

(I’m reminding of a story, during my Magic playing days, in which we played a lot of multiplayer games. After another game in which I suddenly jump from nowhere and take out a player, one of my comrades decides to give himself a little note by writing the words, “Josh is tricky. Kill him quick.” on one of his lands. So, whenever I played him in the future and he drew that particular land, he would go, “Oh right!” and immediately attack me, regardless of how well I was actually doing. I am half expecting that to happen again, in which someone will scrawl, “Josh is a Cylon! Brig him!” on one of the You Are Not a Cylon cards. Heck, I’m half tempted to do it myself.)

So the game went pretty well for a while. I was playing Boomer, so I knew that if I was going to move to the resurrection ship, I had to do it before the sleeper phase, because there’s no way I was getting out of the brig after being tossed in by my downside. But then, one of the humans made a mistake, adding the wrong color to a check, an event that is unfortunate for him, but the perfect opportunity to grab onto and say “Hey, let’s brig him, just in case.” He went in, I got out, and everything was looking great for me. Of course, after he was in jail, the player to his left did the same thing, only this time not on accident, and she revealed, dropping another into jail, showing me my ally. I waited until it was my turn again, and revealed, leaving two Cylons on the loose and two humans stuck in jail. After a sad go-around trying to get them out, our super crisis cards hit them hard (mine put the whole fleet in space and tanked the jump track) and it was only a matter of time before the raiders blew up the fleet and the cylons won. They didn’t even jump again after the sleeper phase, which I’d never seen before. Well, I had fun, but the humans knew they were screwed for a good 20 minutes, which must have sucked.

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