What I Played Today: January 14

Space Alert

I got an expansion to a game I hadn’t played in a while, so I dug it out and tried to remember how to play. Space Alert is a cooperative game in which you are trying to keep a spaceship in one piece while a 10-minute track plays that tells you what attacks you where and dictated when you can trade cards and when you can’t talk and that kinda stuff. It can be pretty intense, but some of the threats were fairly easy. I played a couple of solo games, once with the soundtrack, once without, and found that the white challenges weren’t all that challenging. I had most of the enemies down within six turns and spent the last half of the game sitting around waiting for the game to end.

Anyway, I read through the expansion, and it seems intense, with a higher level of difficulty and a new game mode that allows for double actions, with the addition of even more stuff flying at you to compensate. It also adds something really dumb, a campaign mode that add specialized actions and experience points, but also has an achievement system. An achievement system for a board game just seems really silly. You have stuff on there about getting an achievement for playing a game around midnight or with three people of the opposite sex, which isn’t something that you can really govern or control. If the game was a lot more popular, I’d understand; a policed achievement system at a game club for Magic the Gathering or something makes sense, but this just seems like something nobody is ever going to use.

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