What I Played Today: February 17

You Don’t Know Jack, Wrath of Ashardalon

The newest D&D board game was tried today, and it is stupid hard. While it is nice that there are a lot of bonuses to be had in the treasure deck, the monsters are beefed up accordingly, having the power to end you quickly, call in a lot of friends, and most of them have 2 hit points (or spawn with two friends). It’s a bit insane, and we didn’t get to the end area because of all the monsters that spawned constantly. There was this weird part where a string of sentries (screw sentries, by the way) spawned a long hallway full of monsters behind a closed door. We decided we weren’t going that way, and so they never became a threat. The slowly building dungeon dynamic is a bit weird, because we know for a fact that where we need to go is exactly where we want it to be. If there are too many monsters that way, well, obviously the chamber where they are keeping all the prisoners is over here, behind this cave bear.

Actually, that’s kinda the philosophy behind well-run roleplaying games too. The fight happens to be wherever you find yourself. If the players take a wrong turn somewhere, they will still manage to stumble upon the prisoners. Interesting.

Then a few games of You Don’t Know Jack, which had a few wildly swinging scores. I handily won the first game with a well-placed screw and by knowing what Yaz was, and then got trampled in the next game in which I missed every single Jack Attack answer. The third game was down to the wire, with our scores within one answer of each other and whoever correctly identified Jem Finch’s sister. But I won the prize, the prize being a packet of tiny cocktail umbrellas from Girly Drink Supplies.

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