Red Dead Redemption, Undead Nightmare, Harvest Moon: Island of Happiness
I had a hell of a week, in which I subsequently was dragged through three intense days at work, then took some time off from work after being beaten up by it, then gotten sick because of reduced immunities. So…I didn’t play much, lot of sleeping, and I didn’t play anything really intense. Therefore, I’m only going to highlight a few things which I managed to play near the end there.
I passed Red Dead Redemption, after a lot of screwing around because I thought I needed to complete all tasks before the mandatory ending because I heard things. It’s an interesting ending, although I’m really confused why I needed to be put through five or six very basic and obnoxious missions that really didn’t add anything besides some color. I didn’t get half the color, and I didn’t understand why it required me to rope horses (something I hadn’t needed to do since the very beginning of the game). But it was interesting, if a bit poorly-paced.
I also purchased the expansion to Red Dead, Undead Nightmare, an alternate history sequel to the game in which zombies show up. The acting is even wonkier than usual, but they write in some really good jokes (and a couple of painful ones. Racism isn’t that funny, guys). And the gameplay is improved with the addition of the craziness that they have added, being able to kill zombies and sasquatches. The base infiltration of each town to free it from the zombie horde is fun, if a little tedious, and it’s a lot more fun to gundown zombies than it is to gundown wave upon wave of outlaws. There was also a stupid moment where I had somehow gotten one of the horses of the apocalypse, pretty neat, until it died when I rode it off a ten-foot cliff. It died, and I felt stupid, because I was told by the game, explicitly, that the horse was nearly impossible to kill. Unless you try to ride it off a small cliff while it is pitch black out.
In a fever pitch, I had purchased a new Harvest Moon game, this one about an island. It’s a bit interesting, as the crowd around you slowly grows, but it’s also slow going, as there is not a lot you can do from the get go. But I like that you have to start from the ground up, although the new food system is kinda crazy in the fact that I have to keep eating every day or you’ll start waking up later and later. Of course, on the island early on, where I don’t have a kitchen and the only thing in the story that will actually fill up the food meter is chocolate? It’s a bit goofy.
Super special long blog post tomorrow for my ONE YEAR ANNIVERSARY! Sorry, got excited there. Now I gotta figure out what I’m going to say.
I had a hell of a week, in which I subsequently was dragged through three intense days at work, then took some time off from work after being beaten up by it, then gotten sick because of reduced immunities. So…I didn’t play much, lot of sleeping, and I didn’t play anything really intense. Therefore, I’m only going to highlight a few things which I managed to play near the end there.
I passed Red Dead Redemption, after a lot of screwing around because I thought I needed to complete all tasks before the mandatory ending because I heard things. It’s an interesting ending, although I’m really confused why I needed to be put through five or six very basic and obnoxious missions that really didn’t add anything besides some color. I didn’t get half the color, and I didn’t understand why it required me to rope horses (something I hadn’t needed to do since the very beginning of the game). But it was interesting, if a bit poorly-paced.
I also purchased the expansion to Red Dead, Undead Nightmare, an alternate history sequel to the game in which zombies show up. The acting is even wonkier than usual, but they write in some really good jokes (and a couple of painful ones. Racism isn’t that funny, guys). And the gameplay is improved with the addition of the craziness that they have added, being able to kill zombies and sasquatches. The base infiltration of each town to free it from the zombie horde is fun, if a little tedious, and it’s a lot more fun to gundown zombies than it is to gundown wave upon wave of outlaws. There was also a stupid moment where I had somehow gotten one of the horses of the apocalypse, pretty neat, until it died when I rode it off a ten-foot cliff. It died, and I felt stupid, because I was told by the game, explicitly, that the horse was nearly impossible to kill. Unless you try to ride it off a small cliff while it is pitch black out.
In a fever pitch, I had purchased a new Harvest Moon game, this one about an island. It’s a bit interesting, as the crowd around you slowly grows, but it’s also slow going, as there is not a lot you can do from the get go. But I like that you have to start from the ground up, although the new food system is kinda crazy in the fact that I have to keep eating every day or you’ll start waking up later and later. Of course, on the island early on, where I don’t have a kitchen and the only thing in the story that will actually fill up the food meter is chocolate? It’s a bit goofy.
Super special long blog post tomorrow for my ONE YEAR ANNIVERSARY! Sorry, got excited there. Now I gotta figure out what I’m going to say.
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