Star Trek, Dominion
We won another game of Star Trek, figuring out what was required and how to really game the system. One thing we were doing wrong the first time was adding too much to each challenge when multiple players were at the same location, but we fixed that and still didn’t have a problem completing the challenges, mainly because there are so many modifiers that you can grab. The fact that some things are transferable without any effort at all makes it a little easy. One thing that has not gotten any easier, however, is the space combat, because the warbird is just so much stronger than the Enterprise, so actually destroying it is just such a difficult task. Especially since we kept getting the missions that shut down the weapons and shields on the Enterprise.
I also finally won a game which included Cornucopia cards, but it was close. The first game we played I lost soundly, because I was on the wrong end of the stick where Young Witch was concerned, and my attempt to get rid of the curses with Ambassador wasn’t working. When I gained three curses in one turn, I knew that my odds were just blown. Then the next game we had Tournament and Fairgrounds, which is a weird dynamic because it introduces a chance to get some huge hidden points. I finally won a tournament and took my bounty, and was stringing together all the funny money from Prosperity to buy a lot of big cards. The game came down to a single purchase, as I had 20 different cards, making my Fairgrounds worth 8 points each, while my opponent had 19 different cards, making his Fairgrounds worth 6 points each. With four Fairgrounds and 5 points behind, he could have won if he made sure to purchase a card he assumed he had. But he didn’t, so I won. Hurray.
We won another game of Star Trek, figuring out what was required and how to really game the system. One thing we were doing wrong the first time was adding too much to each challenge when multiple players were at the same location, but we fixed that and still didn’t have a problem completing the challenges, mainly because there are so many modifiers that you can grab. The fact that some things are transferable without any effort at all makes it a little easy. One thing that has not gotten any easier, however, is the space combat, because the warbird is just so much stronger than the Enterprise, so actually destroying it is just such a difficult task. Especially since we kept getting the missions that shut down the weapons and shields on the Enterprise.
I also finally won a game which included Cornucopia cards, but it was close. The first game we played I lost soundly, because I was on the wrong end of the stick where Young Witch was concerned, and my attempt to get rid of the curses with Ambassador wasn’t working. When I gained three curses in one turn, I knew that my odds were just blown. Then the next game we had Tournament and Fairgrounds, which is a weird dynamic because it introduces a chance to get some huge hidden points. I finally won a tournament and took my bounty, and was stringing together all the funny money from Prosperity to buy a lot of big cards. The game came down to a single purchase, as I had 20 different cards, making my Fairgrounds worth 8 points each, while my opponent had 19 different cards, making his Fairgrounds worth 6 points each. With four Fairgrounds and 5 points behind, he could have won if he made sure to purchase a card he assumed he had. But he didn’t, so I won. Hurray.
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