What I Played Today: November 14

Panic Station

I recently purchased a game in which some of the people are traitors. I love these games. Panic Station has one traitor who is trying to infect his friends, who themselves are trying to burn down some hive in which a bunch of little jerks are popping out of. At the game store I quickly assembled a full crew and got going. Apparently the rules in the box are the wrong rules, and it took someone who had played it correctly to tell us where we were going, which, frankly, would have improved the game considerably. After a lot of starts and stutters, we finally got moving, was able to just kinda guess who the badguy was, and after an hour of play, he managed to start to infect everyone. I was the third to go down, but working together, we managed to turn nearly everyone.

I went home after and read the real rules, and was kinda mad that these aren't the rules that are in the box. For example, the original virus giver discovered a work around in the trading rule that makes it very very easy to figure out who the infected is. Everyone has a gascan, and if you trade someone a gas can, you can't become infected. So...it makes sense for all humans to always trade a gas can amongst each other when required, so you are never in danger, and you can point out the infected the second you get the wrong thing from him or her. The new rules vary it so that no one is guaranteed to have a gas can at the start, and that someone can start as infected, so you won't immediately assume the guy who just pulled three cards from the stack just became infected. That's a lot better, and I'd like to try it again playing right, because I was kinda bummed how slowly the game moved and how little suspicion was traveling around the table.

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