Space Cadets
I got play Space Cadets, and I'm not sure if I like it! There is this huge tread of co-op space flight simulation (I can count four separate games so far), and this is the board game version. There's a lot to like about this package: each station has its own little mini-game that you have to attempt in a 30 second period. There's a little tetris game, a little symbol matching game, a little set-making game, a little RoboRally game. It looks really fun, and yet, it sure does feel like none of it is worth anything, because the metagame just kind of screws you constantly. You will never have enough shields to avoid damage, you can load as many torpedoes and they are worthless unless everything is just right and the weapons expert performs a fairly difficult disc flick. (Hate dexterity games...) The entire time, we felt just screwed by what was going on that we just were jettisoning entire systems because why bother, and we had constant core breaches to deal with.
Okay, I admit, the core breach part was kinda great. After you take a certain amount of damage, you now have to fix the core, as well as all the other problems. You do this by matching a card in front of you with a card in a deck at the same time you are doing your other job, as well as doing your usual task. Fail to fix all the breaches, and game over. I like this tension, this is fun, but it gets unmanagable quickly. We lost when we had eight of these cards on the table, which is a lot.
But yeah, I guess with people who understood the game a bit more it could be fun, but I like the whole individual mini-game building towards a larger goal, but...that larger goal is a bit of an awful, unfair game.
I got play Space Cadets, and I'm not sure if I like it! There is this huge tread of co-op space flight simulation (I can count four separate games so far), and this is the board game version. There's a lot to like about this package: each station has its own little mini-game that you have to attempt in a 30 second period. There's a little tetris game, a little symbol matching game, a little set-making game, a little RoboRally game. It looks really fun, and yet, it sure does feel like none of it is worth anything, because the metagame just kind of screws you constantly. You will never have enough shields to avoid damage, you can load as many torpedoes and they are worthless unless everything is just right and the weapons expert performs a fairly difficult disc flick. (Hate dexterity games...) The entire time, we felt just screwed by what was going on that we just were jettisoning entire systems because why bother, and we had constant core breaches to deal with.
Okay, I admit, the core breach part was kinda great. After you take a certain amount of damage, you now have to fix the core, as well as all the other problems. You do this by matching a card in front of you with a card in a deck at the same time you are doing your other job, as well as doing your usual task. Fail to fix all the breaches, and game over. I like this tension, this is fun, but it gets unmanagable quickly. We lost when we had eight of these cards on the table, which is a lot.
But yeah, I guess with people who understood the game a bit more it could be fun, but I like the whole individual mini-game building towards a larger goal, but...that larger goal is a bit of an awful, unfair game.
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