Guild Wars 2, Antichamber
I was prepared today, you guys. I had repacked by board game box with shit I wanted to play, loaded it into my car to go to work, and then...car wouldn't start. So I declared the day over and stayed in all day, screwing around on the Internet. I'm sure I played a bit of Guild Wars 2, but I also played some Antichamber, which is a new non-Euclidian puzzler which constantly plays with your perception. Such as, you can walk down some stairs, turn around, and suddenly whatever was behind you is different. There are fake floors, you can walk through some walls, basically you can't trust anything you see. It is interesting, lots of ambient noise and odd colors and such. There's this one room that it nearly impossible not to run into, because there seems to be like four or five ways to get there. I just know that when I'm walking along and I hear that familar ticking of a clock, I have screwed up. But yeah, very goddamn interesting. Lot of goddamn interesting indie games coming out.
I was prepared today, you guys. I had repacked by board game box with shit I wanted to play, loaded it into my car to go to work, and then...car wouldn't start. So I declared the day over and stayed in all day, screwing around on the Internet. I'm sure I played a bit of Guild Wars 2, but I also played some Antichamber, which is a new non-Euclidian puzzler which constantly plays with your perception. Such as, you can walk down some stairs, turn around, and suddenly whatever was behind you is different. There are fake floors, you can walk through some walls, basically you can't trust anything you see. It is interesting, lots of ambient noise and odd colors and such. There's this one room that it nearly impossible not to run into, because there seems to be like four or five ways to get there. I just know that when I'm walking along and I hear that familar ticking of a clock, I have screwed up. But yeah, very goddamn interesting. Lot of goddamn interesting indie games coming out.
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