What I Played Today: July 15

The Wolf Amongst Us

I finished The Wolf Amongst Us, and it was a trip. A fun trip! Let's explore.

When we left our hero(?), he had just walked into the dragon's den, and is surrounded by the Crooked Man and his lackeys. He decides to try to talk it out, but the Crooked Man, unsurprisingly, talks in this stilted loose kind of way in which you lose track of what he's saying, and there's so many interruptions from various Peanut Galleries, but the gist is that Georgie Porgie killed the girls and the Crooked Man doesn't want to take responsibility for it, making Georgie a bit of a fall guy. But things go backwards when enough has been had and they all start attacking you, including Bloody Mary, who was in the room the whole time, just hiding in the mirror! The Crooked Man gets away and you gut the shit of Georgie Porgie, then chase him through the streets and find him at his strip club, bleeding out.

He's having a chat with his lady friend, who is ANOTHER weird Fable; the urban legend of the girl with a ribbon around her neck. She's the one who actually controls the spell that prevents the girls from talking, which comes with a caveat that removing the ribbon will make their heads fall off (thus how the girls got killed). After a bit of back and forth between a dying man and a distraught madame, the girl decides to take her own life to free the rest of the ensorcelled girls (which I don't go out of my way to try and prevent). Georgie is a dead man walking, so I put him out of his misery, and then go after the Crooked Man.

I'm at the abandoned box factory, or wherever, and Bloody Mary is still rearing for that fight she was promised. It starts going badly when the lady with mirror powers starts creating mirror images of herself to attack you, but Bigby is a wolf, after all, and goes full Lupin mode to become a giant 15-foot-tall wolf, who crunches the shit out of Bloody Mary. This leaves the Crooked Man alone and scared, and because I made a promise, I bring him in alive.

And what a mistake that almost ended up being. Literally every character who doesn't work for the Crooked Man is on hand to put him on trial, which leads to a lot of yelling at each other as we talk about just everything, how Bigby Wolf is a loose cannon, how Snow White's social policies are maybe not the best idea, and how the Crooked Man provides for the poor Fables who can't afford to live in the nice upscale apartments, and how this is all bullshit and the Crooked Man is just trying to manipulate everyone, and it's so obvious, you guys. It isn't helped that I KINDA left a trail of bodies behind me during the investigation, but eventually I talk everyone into realizing that this guy is quite literally a crook, and we shouldn't listen to him. And then he grabs me from behind and tries to kill him, so...that's the end of that, into the well you go, so-called innocent man. Goodbye forever, asshole.

And then the denouement. Snow White has her hands full and doesn't quite trust Bigby at this point, the Toads are forced to go live in the country, but at less Narissa is free from her curse, and can start living a normal life again. Turns out SHE was the one who set the whole thing in motion by leaving the head on our front step, and maybe she lied during her testimony at the trial, but it's kinda too late now. Bigby just kinda lets it go and Narissa leaves, but then Bigby starts having these weird flashbacks to previous conversations and I think they imply that Narissa is actually Red Riding Hood, but nothing comes of it, the game smashcuts to credits, and you are left there just asking yourself questions. I guess I can pick up the comic series if I really wanted to know.

But yeah, the Walking Dead style of adventure game works pretty well in a detective game, I like it. I know Telltale is making a lot more of these types of game, and I'm going to try to dig into the Game of Thrones one here soon, but I am still not tired of the method yet. I should go back and play the sequel to the Walking Dead one, I was just bummed out at the opening of it that I didn't want to rush back to it.

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