What I Played Today: September 12

Deck Building Game, Lost Legacy, Rocket League, Two Rooms and a Boom, Tsuro, Hydras in Hats, One Night Werewolf, Sushi Go

I went to a game party, and I love going to game parties, because I get to play games. The first was a quick game of Deck Building Game, which is weird and kinda dumb. It's perfectly serviceable, but it's just a weird joke, made as a weird joke, and it in fact remarkable easy to end the game so that you win immediately. Odd design that.

Also a few games of Lost Legacy, which I continue to love, because it's a remarkably clever design? A few games with the Staff of Dragons, then we mixed that with another set, and...yeah! Even though I continued to be kicked out of the game, I like what is going on in this space. More please.

Then a few matches of Rocket League, which has gone from bizarre well-loved anomaly that I didn't get to something that makes a bit of sense, but still not worth getting into. It is a lot of fun with eight people in the match, but the game space is...too small? Somehow? Like, there were a number of lucky shots, and it would take forever to fully get the physics of this. But I did get a couple of fun assist goals. Those are always great.

And then I pulled the whole party into Two Rooms and a Boom, because that's the kind of influence I have. We played several games; the most rewarding of which was when I ended up in a room with three others, and through a series of just blatant as shit lies, got literally everyone to card share with me, which was good, because I was the Tuesday Knight, and I found the Bomber in Round 1. I win immediately, ha ha ha. The most interesting game was the five-round game with spies and such. I love the spies, I wish there were always enough people to use them. Of course, the one real problem is when it comes down to who the last hostage is, which happens too often to be useful. There must a cancel to this, somehow, but I'm not sure what it is. A neutral set of roles, probably, but again, that requires some many people. I wish I had clones.

Then a couple of games I haven't played before. Tsuro is a game of placing tiles and following paths. You are kicked from the game when your path leads off the board, the last to leave the board wins. It's a very pretty game. I like it as a nice filler.

Also, this group has a couple of amateur game designers, and I tried one of their games, and I...didn't like it. It's a match game, I guess? Each players has a secret objective, which they want to replicate on the gameboard, which is a hydra with various heads wearing various hats. Each turn a player places a card over a head, then all players check for victory. But it's...sloppy; the art forces gameplay choices that shouldn't be, there's a deduction component that is ultimately pointless, and any random action can cause an end of game condition. Also, the secret objective is a bet tough to figure. I don't know, I feel bad for disliking it, but I do, you know?

Then I wanted to play One Night Werewolf, and because I have godhead-like powers, so we will all play! This ended up with three 12 (!) player games of ONW (the night phase is ridiculously long with twelve players), of which I lost every time. Hahaha. I was werewolf for two of the games, and was unable to lie my way to victory (primarily because I was assumed to be lying, the penalties of a godhead), and then there was a great game in which the tanner just completely confounded all of us with a seer claim, and managed to get killed to his delight. I love the tanner.

And then I learned to play Sushi Go! It's alright! My main issue is that nearly half the cards you choose to play are worthless. That's not fun. I'm not having fun. But it's cute and simple and a fine filler.

No comments:

Post a Comment