Assassin’s Creed: Brotherhood, Battlestar Galactica, Descent, Alibi
Man, December is killer for doing things every day. Family obligations always getting in the way, parties making you a bit foggy-headed so you forget what you happened to play that day, those kinda things, so I’ll talk about four experiences that I clearly remember happening last year.
While my sisters were in town, I still got to play a lot of Assassin’s Creed: Brotherhood because they apparently liked watching me play it, which rocked because I still got to play a lot. It was a pretty typical experience, and the only thing that I really have to comment on is that in one match, I ran into a player who had the name “taqweenie.” Which resembles my usual tag not a small amount, and it took some small investigation to convince myself that he was not making fun of me. It’d be a really ineffective way to make fun of someone, now that I think about it.
On Thursday night, I ditched my sisters and went to play a game of Descent, which went fine. I realize that my experience with the campaign mode makes me a bit languid towards the experience, as I found myself paling. I also did die four times, so that may have influenced my lackluster experience. But I did have fun, and we won pretty effectively, mainly due to picking some top-tier dudes and an inexperienced overlord. We did set him up to kick our ass a number of times, clustering around a chest, for example, but a dude with 5 armor really got him down during a round when he had 10 monsters on the field. They continued to play after I left, which I couldn’t even imagine, because it was already midnight.
New’s Year Eve saw a couple of parties, first a gamer party, where I cracked out the new hotness that is the Battlestar Galactica: Exodus Expansion. I like some of things this adds, although it is pretty execution happy in some cases, which can cause some stupid moments. But the pursuit board really works, I think, and the added loyalty cards add a nice dimension. I’m still on the fence about the Ionion Nebula, just because I saw it go so wrong for a couple of players, but I like the idea behind it a lot. Part of the problem is that we kept adding players until we were at tipping point at 7, with a Cylon leader (who I still am not sure how to approach) and a lot of time waiting for your turn to come around again, as well as a lot of mechanics that nobody has played with. There was a weird scene when the second turn, the only Cylon on the table was randomly killed by an ally and had to reveal, but that just put the pressure on pretty thick. We were kicking ourselves throughout, losing a lot of ships and the population dropped to 4 before the sleeper phase, where, wonder of wonders, I got the Cylon card again. Having neatly already gotten every title, President, Admiral, and CAG, I proceeded to set two ships on fire and then jump us way early, prepared to use my character’s reroll to really bone everyone. It was a decisive victory for me, and even the Cylon Leader lost as she was hoping the humans would win. I’d really like to play this again with only 4 or 5 players, because it was just too hectic the way we played.
At a second party, a friend of mine brought a game called Alibi, which is a huge stinker. It’s a high-concentration Clue, without the board and instead with a hand of cards that you ask another player about, then pass off cards. The only problem is that pretty much every question you ask in going to provide absolutely useless information. As there are over 20 different card types, and each of those has three cards a piece, each with a different symbol or name. We played for about half-an-hour before we declared it quits and just flipped the cards. It is not a party game and it does not play well with a large number of people. Thumbs down.
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