What I Played Today: April 17

Apples to Apples, Sid Meyer’s Civilization: The Board Game

A game party at game party place, in which a couple of games were played. First was a starter game of Apples to Apples, which is always worthy of no comment.

Then I somehow convinced three people that they wanted to play Sid Meyer’s Civilization: The Board Game, which went pretty well considering the complete lack of explanation I provided. After the really long set-up and basic overview of the rules, we managed to start playing like champions. It was still slow, but it came together really well, with everyone figuring out how to play at pretty much the same speed.

The game still took hours though. It just is not a fast game to turn around, and then we had only about two hours of playtime left and we were just then ramping into the midgame, I was concerned that the game wouldn’t end. But it did, with an economic victory from the player to my left. I still am not a big fan of the economic victory, because it just feels supercheap and uncounterable, and obviously what you should start building towards, because there is nothing to really slow you down if you dabble in all three of the other fields. I spent some time on the net digging around what people are suggesting, and the consensus seems to be one of two things; yes, the economic victory can come out of nowhere and we should modify the game slightly to make it less desirable; or you all are big old whiners who can’t appreciate that this game is perfect. One of the simplest suggestions I heard that I’m perfectly fine with is just change the maximum coins that can be placed on the growing techs to 3 instead of 4, which should delay the game long enough to let the other victory conditions catch up. Other suggestions were a bit crazy, like adding more technologies that somehow made things better. Not sure if I’ll ever play enough to require implementing these, I just don’t like how unstoppable the condition feels.

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