What I Played Today: September 10

Revolution, Quarriors, (Darts), Spot It, No Thanks, Battlestar Galactica, Sentinels of the Universe

I went into the woods today to play games! I really don't know why I had to go into the woods to do that, but it was pretty fun. I also may not have remembered all the games, because apparently first rule of Cabin Games is you must play while buzzed.

First on the table was Revolution, which I lost badly. Like, 100 points behind the other two players badly. I just was not getting the resources I need and kept getting ganked by spies. So...that sucks.

I showed off Quarriors, and the players liked it a lot. The games do move really quickly though, as once a player has a really good turn, there's nothing stopping them from having another really good turn after they cull. The winner managed to get two turns of three assistants, which really boosted her score, and after that it just avalanched.

We played darts too, and it definitely was darts. I only put it in scare brackets because I cheated to end the game, because it was just going nowhere, so I don't count that as playing.

A couple of short games. The first was No Thanks, which I had never played, and it's an interesting game. A numbered card will flip, and you can either take it and add to your score (which you don't want), or put a chip on it and pass to the next player. Each chip is worth negative points, so eventually it's worth it to take the card, and you only count the lowest card in a sequential set, so you also want to grab numbers close to ones you already have. It's a tense little affair, I said at one point if all games are played in terrified silence, but it seems like a good plan. Also played Spot It, a cute kid's game where each card has a bunch of images on it, and you want to match them up with the card in your hand. Nothing I can really say about it.

Then the party really got started, because it was BSG time, brothers! This was a long long game. I choose to be a Cylon Leader, because I've never been one, and I got the super easy mission of playing on the human side while making sure at leave five spaceships blow up. In every single game I've ever played, all the spaceship blow up, so this was a no brainer, just a matter of getting the table to trust me and make sure they win, which I tried a bit by making the cylons think I'm on their side. It's a weird dynamic, and I like the reversal, trying to get the bad guys to think I'm on their side. The game went really really well for the human though, as they passed nearly all their tests and were able to gain back the majority of the resources they had lost. It didn't even become a problem until after the cylons revealed. There were a couple of intentional executions, which I hadn't seen before. The weirdest thing was when the president had a choice to brig any character. I was on the ship, so I assumed I was about to get the can, but he instead put himself in the brig, and managed to acheive two personal goals in doing so.

Eventually time and alcohol began to wear on the game though, as we entered the fourth hour of play and we just kinda wanted to finish. The humans were not in danger of losing, but were also trucking through space really really slowly, and at one point, there was some drunken doubt that there weren't the right number of cylons. In a move I regret, I did eventually give in to the complaints and checked everyone's loyalty cards real quick, and of course there were the right number, one of the cylons was just extra helpful to throw off suspicion, and because he liked blowing up spaceships. Eventually the game did boil down, and the humans won. It was an odd game.

Then a game of Sentinels of the Multiverse, this time against Grand Warlord Voss and his army of dumb jerks. This one came down to the wire, with one of the players dying from moving too fast, and we were only saved because an environment card through down a defense bubble on the game, giving us time to relax. I played as Haka, which has an interesting dynamic where he has a few powers that allow him to can a bunch of cards for a one time effect, but no real way to build up his hand. I don't know, he seems to be the least thematically consistent.

Then I watched Wacky Races! I can't explain how exciting this seems at the time.

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