Hostage Negotiator
I bought a solo board game, because I am a dummie who does stuff like that. Hostage Negotiator! You negotiate with a guy that has hostages. You want to save the majority of the hostages and get rid of the hostage taker somehow. He has a couple of demands, and you have a limited number of tactics. The game is actually pretty clever. You chose an action and roll some dice; based on how many successes you get, you get an effect, either some currency of tempering the situation. The currency can be spent on new actions, and if the situation gets too terribly, people start to die. Then you can claim whatever cards you can afford (there are a few 0 cost cards, so you always have some cards) to get a new hand, something usually bad happens, and then you continue. The game ends when too many hostages die, you run out of time, or the bad guy escapes. The game has a lot of interesting valves; you can try to slowly get survivors free by sweet-talking, do some mild extraction jobs, or go for broke by using some high cost cards to force police to move in, or agree to get some transport for the hostage taker and try to solve the game before the turn ends, otherwise you lose. Anyway, I lost suddenly in the first game, because it was very kill-happy hostage taker, but I won the second almost by accident by making a lot of concessions and then using a free card to save several hostages at once and kill the hostage taker. Interesting game! Maybe not...twenty-five dollars interesting, but still, a cool idea.
I bought a solo board game, because I am a dummie who does stuff like that. Hostage Negotiator! You negotiate with a guy that has hostages. You want to save the majority of the hostages and get rid of the hostage taker somehow. He has a couple of demands, and you have a limited number of tactics. The game is actually pretty clever. You chose an action and roll some dice; based on how many successes you get, you get an effect, either some currency of tempering the situation. The currency can be spent on new actions, and if the situation gets too terribly, people start to die. Then you can claim whatever cards you can afford (there are a few 0 cost cards, so you always have some cards) to get a new hand, something usually bad happens, and then you continue. The game ends when too many hostages die, you run out of time, or the bad guy escapes. The game has a lot of interesting valves; you can try to slowly get survivors free by sweet-talking, do some mild extraction jobs, or go for broke by using some high cost cards to force police to move in, or agree to get some transport for the hostage taker and try to solve the game before the turn ends, otherwise you lose. Anyway, I lost suddenly in the first game, because it was very kill-happy hostage taker, but I won the second almost by accident by making a lot of concessions and then using a free card to save several hostages at once and kill the hostage taker. Interesting game! Maybe not...twenty-five dollars interesting, but still, a cool idea.
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