What I Played Today: February 25

Solitaire Dungeon, SimCity Societies

I downloaded an iPhone game off of the recommendation of some guy on the Internet who had much to gain if I paid money for his game. Not exactly the finest idea, but it’s not exactly terrible. Just not good.

The game revolves around pulling cards one at a time from a deck and either putting it in one of two columns, attaching it to another card, or putting it in a pile. The point is fill up your column before you run out of space in the monster column, easy enough, except that over half of the cards actually screw you, and you only have 10 heroes; 10 weak heroes who can’t kill half the monsters with assistance. Pain in the ass, and if you end up drawing three or four monsters in a row, you end up losing almost immediately.

Still, there is a small bit of strategy involved, getting your heroes set up with the right gear so they can bat away all the monsters that they will inevitably tie with. That’s probably the most obnoxious aspect, that the majority of the fights are going to end in a tie, which keeps your heroes locked down and the monsters clogging up space. The fact that you have little control over what comes your way really cramps too, but that’s an unfortunate aspect of the solitaire game; it’s not meant to be won easily. Either it’s too complicated to solve at a glance, or is so full of luck that you just cross your fingers.

I also bought a set of SimCity games for $20, and it turned out to be a really bad purchase. I remember SimCity 4 being just complex and colorful enough to be quite interesting, what I had forgotten was when it was released. It came out in 2003, with the only expansion a pretty tame offering where you take control of cars. I tried playing for a bit, but I got a little frustrated with the not-grand graphics and the lack of a random set-up method. I had a better success with SimCity Societies, but it still ends up being a bit tame.

The game takes away all that worrying about the actual running of a city and replaces it with create some kind of iconic idea of a city, with each building having individual traits like how much creativity it generates, or how much it fits in a police state. Instead of tracking by years, it tracks by days, which can get really silly when you consider how quickly your city can grow in a week. It has a more personal touch, but it’s also a lot easier to win and requires you to make your own challenge. It’s fun, but I have forgotten “how to play” so it’s a bit difficult getting into the game. Hopefully I’ll remember soon so I don’t feel like I’ve wasted $20.

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