What I Played Today: June 10

Shin Megami Tensei: Nocturne

More running through the Nocturne, I met some lady who I’m supposed to know and is decidedly unfazed about the end of the world, then got sidetreked when something that was supposed to work didn’t, as is common for roleplaying games when they need some padding. It hate Padding Land, as there’s no shops and no save spots, and all the hallways look the same, but I just defeated the “boss,” which was just a palette swap of the first enemy I saw, which is admittedly LAZY, but hey, I’m almost out of here, so moving on.

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