What I Played Today: September 29

Sam and Max: Reality 2.0

Moving on to the next Sam and Max, and it continues to live up to the fine standard I was expecting. One thing that I noticed with the title sequence is that the Presidential seal was now on the main character’s DeSoto and I thought, “Holy crap, Max is still president. That is some dedication to story.” I mean, sure, it is an episodic game, so they have complete control of what happens before and after, but most sitcoms don’t pay attention to continuity as well as this game.

The first action you have to take in the game to actually make it go was not intuitive at all, which is a mark against it, because I was so used to the adventure game foreshadowing actions I would need to take later in the game in this small region I start in that I never considered I would have to do something here. And there’s a timing window too for this action, a pretty short one, so that sucks. But eventually I found out how to do it (I cheated) and moved on with the game, and got to move on.

You know how I mentioned that there was a fabulous, out-of-nowhere musical number in the previous installment. Well, this game has provides you with an absolutely awful musical number, and then allowed you the option to keep subjecting yourself to it in hopes that it’ll improve or matter (it doesn’t), much to the NPCs consternation. It’s a clever trick that managed to suck away five minutes of my time.

And then I went into the Internet! Which is pretty neat, I like the aesthetics of this level, and how it mirrors the real world but makes everything digitized. I know, not super-original, but when you’ve been looking at the same setting for five games now, it’s cool when they change it up. Still have to figure what I’m supposed to do though...but at least the puzzles seem less archaic.

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