What I Played Today: October 2

Sam and Max: Reality 2.0, Space Hulk: Death Angel, Castle Ravenloft, Neuroshima Hex

Finished up the next episode of Sam and Max. It has a solid middle, but the final part of the game takes place in a callback situation, which was a neat bonus, but not exactly the most exciting conclusion. Still, I look forward to completing the season soon.

Also did some two-player gaming tonight. Space Hulk: Death Angel hit the table, and it went really well. Well, in terms of the game being intense…we didn’t win, but we were three good die rolls away from it. The game is vicious, but we saw some interesting cards and it was pretty tense. Of course, Wolverine continued to rock the joint, although his brazen attacks got him killed…twice. But I think the game went well, although I did take a bit too much control of the game.

Then it was into the Castle Ravenloft, as we chose to fight the Frankenstein, in which you can defeat him by either killing him, or pacifying him by showing him some random objects. We collected the items we needed quickly, and although we constantly got the strongest monsters, the Lance of Faith from the cleric and having the Holy Avenger made him a powerhouse. We got lucky with the items (“Show him some fire! That will soothe the savage beast!”) and we won with one healing surge left. I also like the Frankenstein’s abilities…he works to try to get to the entrance instead of concentrating on the players, and if he gets there, he deals damage to players every turn, which is a neat mechanic. Our Frankenstein didn’t make it too far before we calmed him down.

Then a light game of Neuroshima Hex, in which I was doing so well before my army ran out of steam and collapsed. It’s interesting what can happen based on how your “deck” is shuffled, and while I got a lot of strong focus early on, eventually attrition took out the forces I needed to get the job done, and got taken out by the very powerful net men that my opponent had. I also just really like the mechanic where you are forced to sacrifice some of your forces each turn…so that there is some variety even though the armies are set.

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