What I Played Today: April 9

Picma Squared, Rift

I spend a great deal of time dicking around with a puzzle game called Picma Squared. It’s a numbers puzzle in which you are giving a grid with numbers throughout, each number on the grids tells you how many squares around it are filled in. So, if it’s a 9, it and each square adjacent to it will be filled in, and if it’s a 0, it and all squares around it will be empty. Straight forward puzzle game, which was taken to just the right amount of extremes. I played through the whole thing, because there was an achievement for it (of course). It’s really hard to screw up a puzzle (except for doing it completely wrong, of course), and the built-in tools worked pretty well, but for some weird reason, they give this super basic game a fantasy overlay, which feels mysteriously out of place. Why? Puzzle games that can be played on paper don’t need a theme, and it never pops up anywhere except at the very beginning. It’s just a little disjointed is all.

Also more Rift ! I really don’t know why I play this game so much. I guess I just get into a funk where I just want to watch the Persona 4 Endurance Run and kill time some other way so I’m not just staring at a video for hours on end, so I play Rift instead, killing dudes non-stop. I added a new role to my set, this time the necromancer, which gives me a pet skeleton that I can send to kill things so I don’t take any damage. It works really well, I’m able to handle a lot more, and I managed to breeze through the next zone pretty quickly.

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