Vinhos, 7 Wonders
Final game night at the shop, a bit whimsical. I will probably miss the place. At the tables, I played Vinhos, which is pretty interesting. It's about wine in Portugal, which is weird, and it is a busy, busy board. There are so many sections and all of the information is relevant, but the amount of actions you can take are fairly limited.
One of the things I noticed is that it's really easy to make some incredibly high-vintage wine, and yet half the time that isn't useful, because having a single bottle of really good wine is not nearly as important as having plenty of wine of meddling quality, since one of three ways to get victory points requires you to gift wine to these critics, and being able to spread your wine around at the fair, internationally, and as gifts is required to really rake in the points.
I lost because I had read the entire rulebook except for how to actually win, and I missed that there was one final action that allowed you to work with the critics once more, so I didn't put enough effort into them to allow me to score some last minute points. But it is quite a good game, if a little intimidating.
Also I played 7 Wonders, which I lost because I never ever build an army, and so I'm always just giving upwards of 10 points to each of my neighbors. I usually try to counterbalance by building a lot of blue buildings, but it is never enough, and the winner won by having the most resources at his disposal.
Final game night at the shop, a bit whimsical. I will probably miss the place. At the tables, I played Vinhos, which is pretty interesting. It's about wine in Portugal, which is weird, and it is a busy, busy board. There are so many sections and all of the information is relevant, but the amount of actions you can take are fairly limited.
One of the things I noticed is that it's really easy to make some incredibly high-vintage wine, and yet half the time that isn't useful, because having a single bottle of really good wine is not nearly as important as having plenty of wine of meddling quality, since one of three ways to get victory points requires you to gift wine to these critics, and being able to spread your wine around at the fair, internationally, and as gifts is required to really rake in the points.
I lost because I had read the entire rulebook except for how to actually win, and I missed that there was one final action that allowed you to work with the critics once more, so I didn't put enough effort into them to allow me to score some last minute points. But it is quite a good game, if a little intimidating.
Also I played 7 Wonders, which I lost because I never ever build an army, and so I'm always just giving upwards of 10 points to each of my neighbors. I usually try to counterbalance by building a lot of blue buildings, but it is never enough, and the winner won by having the most resources at his disposal.
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