Smash Up!, Magical Athlete, Netrunner
Some game called Smash Up! is finally out, and I bought it, because that's how I roll. It's an interesting idea where you shuffle together two distinct piles of cards (a gameplay idea I've been toying with for literally years), and that sets your group. Each player takes turns playing minions on bases. When the value of the minions exceeds the bases break number, everyone gets points. Of course, all cards do something, so the game isn't nearly that straight-forward. I like how each faction has a very specific feel, and how the factions in your deck can occasionally combo off each other. One player had robots and dinosaurs. Robots specialize in dumping a lot of guys on the board, while dinosaurs are all about being huge, which allowed from some interesting "little guy summons huge guy" plays. I like it, it's pretty clever, and I hope to play it more. Although...already want more expansions. Being able to see all the cards in a standard game leaves me cold.
Then a goofy little racing game called Magical Athlete, in which you roll and move your little guy, and each guy has special rules. Whatever, it's short enough, and enjoyable, and I placed in every race, so get over it.
Also a couple of games of Netrunner, one where I tricked the runner to go straight for a Junebug that had been advanced four times (FOUR TIMES!), and one where I managed to snag a winning agenda from the top of the deck. A couple of mistakes were made, but I like the criminal a lot. His general playstyle is pretty fun.
Some game called Smash Up! is finally out, and I bought it, because that's how I roll. It's an interesting idea where you shuffle together two distinct piles of cards (a gameplay idea I've been toying with for literally years), and that sets your group. Each player takes turns playing minions on bases. When the value of the minions exceeds the bases break number, everyone gets points. Of course, all cards do something, so the game isn't nearly that straight-forward. I like how each faction has a very specific feel, and how the factions in your deck can occasionally combo off each other. One player had robots and dinosaurs. Robots specialize in dumping a lot of guys on the board, while dinosaurs are all about being huge, which allowed from some interesting "little guy summons huge guy" plays. I like it, it's pretty clever, and I hope to play it more. Although...already want more expansions. Being able to see all the cards in a standard game leaves me cold.
Then a goofy little racing game called Magical Athlete, in which you roll and move your little guy, and each guy has special rules. Whatever, it's short enough, and enjoyable, and I placed in every race, so get over it.
Also a couple of games of Netrunner, one where I tricked the runner to go straight for a Junebug that had been advanced four times (FOUR TIMES!), and one where I managed to snag a winning agenda from the top of the deck. A couple of mistakes were made, but I like the criminal a lot. His general playstyle is pretty fun.
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