City of Horror, Pixel Tactics, Avalon
New backstabby game, oh boy. This one you play a group of survivors who are trying to survive a few hours from the zombie horde, which are zombie hordeing. Each building has a special ability and a limited capacity as well as a threshold for zombies, and if there are too many zombies, everyone there needs to vote to see who dies, basically throwing them to the zombies. All the survivors have a special ability, and each player has a hand of action cards to do special stuff, and of course everything is tradable, so there's a lot of brokering for favors and such.
We played the first few turns as a coop, in which everyone was helping keep everyone else alive to garner favors and such. And then, in the third turn, there was a lot of damage to the water tower, which can collapse and kill everyone, and a threat on the table that it might need to collapse if a certain character didn't get where he needed to go. The people on the water tower wanted to bail, and there was so negotiation on how to get them off and into safe places. Now, I knew where my character wanted to go, and I could get there easily, so I kinda just didn't feel like telling the table where I was going. So, we flip our moves, one player prioritizes getting his guy off the water tower instead of the suggested move which would have prevented the water tower from collapsing, and there are a number of deaths, except for my people, who were doing fine. Then the last turn I have everything I need in my hand to both keep my people alive as well as return them to their unused higher-point value side. So...while everyone has dead folk or exhausted people, I am sitting very pretty and win easily. And now people will never trust me again.
Then a quick game of Pixel Tactics. I like the changes made, I like the interesting decisions you have to make, but I wasn't paying attention and set up the game so that my leader got murdered. That one leader who gets three actions a wave instead of two is bullshit.
And a couple of games of Avalon, both won by evil, because the Merlin was too obvious in the first one, and I was not being very good at understanding someone's logic. I think I'm going to stop bringing this to bars, as my game usually collapses when I got a drink in my hand. Please, it's just too loud. Too many mistakes made.
New backstabby game, oh boy. This one you play a group of survivors who are trying to survive a few hours from the zombie horde, which are zombie hordeing. Each building has a special ability and a limited capacity as well as a threshold for zombies, and if there are too many zombies, everyone there needs to vote to see who dies, basically throwing them to the zombies. All the survivors have a special ability, and each player has a hand of action cards to do special stuff, and of course everything is tradable, so there's a lot of brokering for favors and such.
We played the first few turns as a coop, in which everyone was helping keep everyone else alive to garner favors and such. And then, in the third turn, there was a lot of damage to the water tower, which can collapse and kill everyone, and a threat on the table that it might need to collapse if a certain character didn't get where he needed to go. The people on the water tower wanted to bail, and there was so negotiation on how to get them off and into safe places. Now, I knew where my character wanted to go, and I could get there easily, so I kinda just didn't feel like telling the table where I was going. So, we flip our moves, one player prioritizes getting his guy off the water tower instead of the suggested move which would have prevented the water tower from collapsing, and there are a number of deaths, except for my people, who were doing fine. Then the last turn I have everything I need in my hand to both keep my people alive as well as return them to their unused higher-point value side. So...while everyone has dead folk or exhausted people, I am sitting very pretty and win easily. And now people will never trust me again.
Then a quick game of Pixel Tactics. I like the changes made, I like the interesting decisions you have to make, but I wasn't paying attention and set up the game so that my leader got murdered. That one leader who gets three actions a wave instead of two is bullshit.
And a couple of games of Avalon, both won by evil, because the Merlin was too obvious in the first one, and I was not being very good at understanding someone's logic. I think I'm going to stop bringing this to bars, as my game usually collapses when I got a drink in my hand. Please, it's just too loud. Too many mistakes made.
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