Showing posts with label Cargo Noir. Show all posts
Showing posts with label Cargo Noir. Show all posts

What I Played Today: November 30

Zombicide, Cargo Noir, We Didn't Playtest This at All

I tried Zombicide, and I was not super impressed. It's a zombie game in which you run around and kill zombies, but it's ridiculously hard for no reason and the scenarios just seem unmanagable. You die in two hits, for example, and it's really easy to get jumped by zombies. Also the game doesn't scale, which is awful. I don't know, it just felt super hopeless.

Also played Cargo Noir, kinda half-assedly. It just kinda happened, nobody was paying much attention. We were mostly talking about possums.

Then a number of pointless games of We Didn't Playtest This at All. It is always pointless.

What I Played Today: October 26

Lords of Waterdeep, Cargo Noir

Played some board games, which apparently takes a lot of effort, considering how much effort I had to go through to get someone to play with me. First was Lords of Waterdeep, which was about as fun as I remember. Quests and stuff. I don't think I did so well, but I didn't do super poorly either. But I just didn't do enough quests, and wasted a lot of time building buildings that I didn't need.

Then a game of Cargo Noir, which is basically a set collection game in which you try to get cargo by bidding on spaces and turning them in for cards. Easy peasy. I won by virtue of sneaking in a few good cargos and saving up for a final turn binge. Some players managed to get themselves trapped a couple rounds before it was over by not insuring they had enough money. Interesting.