Showing posts with label Lords of Waterdeep. Show all posts
Showing posts with label Lords of Waterdeep. Show all posts

What I Played Today: October 26

Lords of Waterdeep, Cargo Noir

Played some board games, which apparently takes a lot of effort, considering how much effort I had to go through to get someone to play with me. First was Lords of Waterdeep, which was about as fun as I remember. Quests and stuff. I don't think I did so well, but I didn't do super poorly either. But I just didn't do enough quests, and wasted a lot of time building buildings that I didn't need.

Then a game of Cargo Noir, which is basically a set collection game in which you try to get cargo by bidding on spaces and turning them in for cards. Easy peasy. I won by virtue of sneaking in a few good cargos and saving up for a final turn binge. Some players managed to get themselves trapped a couple rounds before it was over by not insuring they had enough money. Interesting.

What I Played Today: April 16

Battlestar Galactica, Gosu, Lords of Waterdeep

I got BSG to the table! Everybody start applauding! I did have some help, someone wanted to play, and I really played up the "playable in one and a half hours" part. We did finally get five, and we got into space! I...kinda love the short variant. The game still is reasonably difficult, the intrigue is still there, and it still feels like Battlestar. We had an interesting game, in which one of the Cylons just kinda...forgot he was a Cylon, but the humans still lost because we got slammed with damage at the end of the second jump, and there was a boarding party just walzing up. Even with some serious deck stacking, we couldn't pull it off, and the lone revealed Cylon was able to take up to task. But I enjoyed it, although it might have been better if the two new players didn't pull Cylon. And all it took was lending a game of mine to someone whose last name I don't know! That can't end badly, right?

Then moved to a new location and played Gosu, with all expansion cards, and I just could not keep up. I started with a strong play, but my opponent killed it, and it was downhill from there. I just couldn't handle his card engine, and he kept killing my guys every chance he got. The new tribes do play pretty well, lot of interesting synergies, but most require very specific cards. The dragon clan I don't like, because to really use their specials, you have to do some ridiculously impossible things. Come on, make those dragon tokens easier to get, fellas.

Then played Lords of Waterdeep, which is a pretty alright worker placement. You slowly build up teams of adventurers and send them out of quests, as well as build buildings and play some intrigue cards. It's kinda random, but fairly well balanced besides...nobody can really jump ahead, and they can slowed down if you need them to. I don't know, I like it better than Finca.