Showing posts with label Devil Survivor. Show all posts
Showing posts with label Devil Survivor. Show all posts

What I Played Today: September 23

Devil Survivor, Gears of War, Ascension, Harvest Moon: Animal Parade

I brought my DS onto the train, and played a little bit of the Devil Survivor. It’s infinitely easier than I remember, although I did have a bit of trouble with the boss fight, having one of my teams die to the big bad yeti. But I am a bit further, and should be in the clear to get through the next day. They still haven’t unlocked demon combining yet, I remember it happening sooner last time I played.

Also tried the Gears of War board game again, and again lost about halfway through the game. I really don’t want to hate this game, and I’m pretty sure I don’t, I just wish there was something that I could possibly do to prevent the game from ending suddenly and angrily. You think everything is going well right up to the moment where suddenly you get a shit roll that knocks out all your cards without even asking. It really should be easier to resist outright dying if you’re in complete cover against one of the stronger enemies. The fact that there’s a 50% chance that a defense dice will be useless just makes it too easy to get headshot, and while in the video game it’s a case of “well, that’s too bad, reload,” in a board game it’s a bit brutal.

A couple of games of Ascension, which continues to be just right. I really don’t know why I hated the very idea of this game at first, it’s not bad. There’s a nice give and take, and the fact that there are two different means to victory and it’s hard to tell who’s doing well makes for some tense battles. Sure, it’s pretty random, but I’m starting to notice that there’s a weird flow to the center row, and being able to predict that can really swing the game. For example, if the early game has a lot of monsters, than chances are the late game isn’t going have very many, and going whole hog with Heavy Infantry will just slow you down in the end. Of course, this didn’t actually help me in the one game where I noticed it, as I still lost, but hey, at least I noticed it.

Also more Animal Parade. I don’t remember exactly what I did, because I’ve played at least five more hours since this point of my life I am chronicling, so…read tomorrow’s entry.

What I Played Today: August 24

Devil Survivor Overclocked, Rift

Played a bit of Devil Survivor on the train, managed to get through the first couple of fights, and that's about it. Also played a little Rift, which is about the same as it ever was. The half-birthday celebration starts tomorrow, but of course I'll be at PAX for the majority of it, so I won't really get to participate. But hey! You guys have heard of PAX, right?

What I Played Today: August 23

Devil Survivor Overclocked

Ah, new video games. They smell nice. Devil Survivor Overclocked is the latest from Atlus, a rerelease of the original with more stuff and some small adjustments to the main story, and my first purchase for the 3DS. The actual opening of the game looks absolutely insane in 3D, I thought I was going to have a stroke, but the actual game calms down once you get into it, and it's exactly like I remember.

I was presented with a choice, and I'm still not sure I made the right decision. The rerelease added a new difficulty level: easy. (This itself is pretty weird, because whenever they do a rerelease, they USUALLY add an option to make the game harder, because these are hardcore games.) Now, I didn't get very far in the story the first time, because I got frustrated with the usual SRPG shtick. I just don't like SRPGs very much, and only purchased this as a show of solidarity in hopes that they will really support the new system. I want to actually finish the story, so...I choose to start my new game on easy. I know! I'm sorry! I just want to see the multiple endings, okay?

It's such a weird thing, how playing a game on easy is like a badge of shame. As if the only way you're allowed to play video games is if you make it as frustrating as possible. I was watching someone play Deus Ex, and they commented that there were three difficulty options: Give me a Story, Give me a Challenge, and Give me Deus Ex. I love the implied machoism in that; yeah, okay, you're a real puss if you want a story instead of a challenge, but even these two jerks aren't stepping up to play the game as it's really intended to be played. But there is already so much talk about how people rarely finish games, and yet you aren't allowed to actually make it easy on yourself? Just so much wangness.

But I'm committed now, and I'll play it on easy if I want to. The game is dark enough as it is, I don't want my team in risk of dying every fight.