It had a long day, so there was a lot of switching on and off from various games. I know when I’m getting bored when I play a game for about five minutes and then quit when I can’t get past the challenge that’s presented and just go to a different game instead of trying again. It was a moment of this, a moment of that, and then giving up entirely and watching some show or something.
I started with a little Dance Dance to get some exercise. I like Dance Dance, although not to the level I liked it during that one summer in college when it was my only real opportunity to get out of the house. (Yeah, that’s a really boring story.) I never really liked the console versions of Dance Dance, just because the J-Pop is a major factor in the original experience, and the console replaces those iconic songs with a bunch of English-language raps. So, I only really play when there’s not a space available at the complex’s fitness room, but it’s still a pretty good time, if a bit exhausting.Then, it was an endless cycle of playing Mass Effect, giving up, and then playing Shadow Complex and giving up, and back again. In Mass Effect is was mostly sidequests, going to places, doing some stuff, and then realizing, “Oh, the quest is over. Well, that’s silly.” There was a quest on a spaceship, and I started a conversation in the middle of a combat, which ended up being pretty ridiculous, because why on earth would the conversations be in real time? Pause the game, seriously. Because there is not a easy way to exit a conversation. But I’m stuck in a part where a bunch of pirates are hanging out to shoot me, and they do so almost immediately. And why does a nuclear bomb have three different points that need to be hacked before it shuts down? And also, why does some random jackass hold a grudge against my main character for defending himself against a fullscale assault against his village? How petty are these villains?
I started a new game in Shadow Complex at a higher difficulty, because the internet suggested it, and I realize now that’s it was a bad idea. The combats are harder, which I hate, because now I’m wasting my time on the part of the game I don’t like. I have to be more cautious whenever a guy who can damage me is on screen, able to take out a good 33% of my health with one volley, and since I restarted the game primarily to get more experience points, it makes it obnoxious when each combat has the potential to kill me unless I take cover and wait. Waiting in combat does not make it interesting, it makes it dull.
There was also a few minutes of Contact, when I realized that the Grasshopper experience makes the game more boring than interesting. I was ready to sail to another island...for some reason, and I was off! Only to find out that I had to wait for the boat to actually arrive at the island, which meant I had to dick around until the game decided it was time for me to do something fun again. Ridiculous. I don’t care how “innovative” this game is; when it wastes my time before I get the chance to do something exciting, it is not a good game. No More Heroes somehow got a pass from me, but this is just kinda stupid.
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