What I Played Today: February 23

Mass Effect

I didn’t make it to game night tonight, so the only thing of note I played tonight was Mass Effect, doing more sidequests. I got to destroy some kind of virtual intelligence on the moon, which somehow, SOMEHOW, managed to rebel against humanity and started killing people. There’s a lot of that in this game; killing robots. So much that the game makes a big deal that’s there a law against smart robots, and maybe half the sidequests I’ve done have involved the senseless murder of uppity machines. It’s almost as if humans are scared of technology.

One thing unusual about the moon quest (besides the fact that the Sol system has way more planets than every other system) is that after I completed it, I suddenly gained access to a new statistic, which wasn’t at all introduced naturally. I see some variant code from a dying AI and suddenly I know how to train in such a way that increases damage to all my weapons. An interesting way to introduce that.

A note about the statistics: there are like 12 to 14 of them, and three of them are absolutely essential to get access to the whole game. Electronics, decryption, and some form of either charm or angryface. You just can’t crack all the text files, pick up all the artifacts, or get the best reputation points without them, so you end up with a character who’s completely damn pointless in combat. Unfortunately, I took the unconventional strategy of making myself that guy, so I end up with one too many situations where I’m watching my horrible ragdoll splayed on the ground while some intense, terrible bass tells me that I’m required to start over because the game cannot go on without me. The same problem as you see in Persona 3, but for some reason nobody even complains about it here. Harrumph.

No comments:

Post a Comment