Descent: Road to Legend
OMG I died so many times! I had a big dumb target painted on my head and the third level of this particular dungeon was ridiculously hard. The party is finally in a position of “oh shit we’re doomed.” Here’s how it went down.
We assembled for the Descent campaign as usual, and sat down to continue storming through the dungeon that we had entered to try to kill a ghost. We were in the second level, and found a library with a ghost that was so so easy to kill. It was a cakewalk, although the overlord was learning, knowing just how easily we could kill his monsters and setting up some walls of enemies to keep us from his monsters. It wasn’t that bad, although the archer got killed somehow. But it was no problem, we unlocked the door, and it was down to the next floor, where our quest was.
This quest was hard. First, there were two areas, which we hadn’t even seen yet in Descent. We jumped in to find a room full of master monsters and a good altar, which did...something, we didn’t know. There was also a long hallway that we had trouble getting around, and a real elephant of a monster who could soak a lot of damage even at cooper level that took up most of our first turn. But we handled, and although a couple of blood apes were spawned, my wizard torn them to shreds and we had the room mostly clear.
Then the bad happened. The overlord was saving up his threat, and pulled a group of beastmen DIRECTLY BEHIND ME! They jumped around the corner and killed me pretty much instantly. These guys tormented me the entire dungeon, suddenly leaping out from behind a corner and tearing my guts out. I got killed four times, three times from beastmen, and one time from some crazy dark elf. The rest of the group didn’t fare much better, as the boss of this dungeon had the worst possible ability. Most of the time, the overlord can’t spawn a lot of monsters, having to instead spent a good chuck of his currency between spawns. However, this penalty was gone while this boss stood, and he had an entire room that we couldn’t see into, as well as an ability to level up his monster to their harder versions, and we were literally drowning in monsters, who kept killing me! We eventually took out the boss, and the door popped opened, and I immediately ran for the exit, because I could not afford to die again. Luckily we were able to get out of there alive, but not without huge losses and falling very behind.
There was also a lot of rules arguing...with both the overlord and the party sniping over rules, whether we could roll the dice the way we do, whether a particular card interacts with another, whether we all had to leave through the dungeon exit or could just port back to town...it got a little tense at the table near the end. I did contribute to the mess, as I kept on bringing up alternate representations of rules that we already had clearly established. I need to stop doing that to keep things moving. Still, looking forward to getting to the next stage; we are so close to the silver level.
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