Kingdoms of Amalur: Reckoning, Mage Knight Board Game, Rhythm Heaven Fever
I played some Reckoning, in which I met a fae who was being all buggy, and then I helped a bunch of dummies with their dumb problems. Some guy was too lazy to go to some ponds and get some water to pour into another pond, despite the fact that failing to do so would, according to him, break magic for all of time. What a lazy dick. Another guy just didn't want to talk to some uptight fae with fancy titles, and I can hardly blame him for that.
Also tried to play Mage Knight by myself again, and I am just cranky about how the game is initially set up to be impossible. You have to kill monsters to start getting some interesting cards, but there is not a single monster that you can take out without taking damage. And damage in this game is the worst thing ever, as it is a card that sits in your hand and you are never allowed to get rid of unless you waste time to heal the damage. And it take so much movement to get anywhere. Seriously, 5 whole movement points to step on desert during the day? If I don't have a movement card, that is my entire hand!
Also some Rythym Heaven, because it's fun and I have nothing better to do. They are getting ridiculously hard now and expecting me to make sense of some crazy dang scenarios. In one of them, they don't even tell you what you'll be doing, just some you some of those crazy drinking bird things, an octopus, and they are like, "Okay, let's go do that thing we do." Apparently that thing is fly through the air on a blimp! I didn't know you could fly blimps that way.
I played some Reckoning, in which I met a fae who was being all buggy, and then I helped a bunch of dummies with their dumb problems. Some guy was too lazy to go to some ponds and get some water to pour into another pond, despite the fact that failing to do so would, according to him, break magic for all of time. What a lazy dick. Another guy just didn't want to talk to some uptight fae with fancy titles, and I can hardly blame him for that.
Also tried to play Mage Knight by myself again, and I am just cranky about how the game is initially set up to be impossible. You have to kill monsters to start getting some interesting cards, but there is not a single monster that you can take out without taking damage. And damage in this game is the worst thing ever, as it is a card that sits in your hand and you are never allowed to get rid of unless you waste time to heal the damage. And it take so much movement to get anywhere. Seriously, 5 whole movement points to step on desert during the day? If I don't have a movement card, that is my entire hand!
Also some Rythym Heaven, because it's fun and I have nothing better to do. They are getting ridiculously hard now and expecting me to make sense of some crazy dang scenarios. In one of them, they don't even tell you what you'll be doing, just some you some of those crazy drinking bird things, an octopus, and they are like, "Okay, let's go do that thing we do." Apparently that thing is fly through the air on a blimp! I didn't know you could fly blimps that way.
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