Rhythm Heaven Fever, Persona 4 Arena
I wanted to make sure I hooked up my Wii, so I played a few games of Rhythm Heaven Fever. It's still a rhythm game alright, although for some reason one of the levels won't let me pass it because I miss one note. ONE NOTE. Come on, guys!
Then I read a whole lot of Persona 4 Arena. I found out some interesting things about the world of Persona, specifically, that after the misadventures of Persona 3, Mitsuru started a government organization specifically to fight shadows. Which is...holy shit, definitely something worth talking about. Mainly, where the hell were these people during the events of Persona 4? They acknowledge that they knew there was shadow nonsense happening in Inaba during the time, yet they didn't move on it? Were some of the people I ran into actually Shadow Operatives? I have so many questions!
But I can't get any answers until after I play through Labrys's chapter, which is long as hell. It started with Labrys being activated and having her ridiculous accent, and sees her fighting other robots of her call number in a battle arena. She makes a friend with another robot, and you know exactly where it is going (heck, you probably knew when you first met Labrys in Yu's story,) but it makes you sit through the entire thing. Eventually she goes crazy and you learn some more facts about how this particular robot girl works and she gets shut down and yadda yadda, and it was past midnight by the time I got to the point where Labrys has finally caught up to the current timeline, and I just had to stop. Of course, for the whole two hours you are going through Labrys's story, there is no gameplay. Just text after text after text. This is a superweird thing to see in a fighting game. Superweird period. Whose idea was this, and why did I enjoy sitting through this?
I wanted to make sure I hooked up my Wii, so I played a few games of Rhythm Heaven Fever. It's still a rhythm game alright, although for some reason one of the levels won't let me pass it because I miss one note. ONE NOTE. Come on, guys!
Then I read a whole lot of Persona 4 Arena. I found out some interesting things about the world of Persona, specifically, that after the misadventures of Persona 3, Mitsuru started a government organization specifically to fight shadows. Which is...holy shit, definitely something worth talking about. Mainly, where the hell were these people during the events of Persona 4? They acknowledge that they knew there was shadow nonsense happening in Inaba during the time, yet they didn't move on it? Were some of the people I ran into actually Shadow Operatives? I have so many questions!
But I can't get any answers until after I play through Labrys's chapter, which is long as hell. It started with Labrys being activated and having her ridiculous accent, and sees her fighting other robots of her call number in a battle arena. She makes a friend with another robot, and you know exactly where it is going (heck, you probably knew when you first met Labrys in Yu's story,) but it makes you sit through the entire thing. Eventually she goes crazy and you learn some more facts about how this particular robot girl works and she gets shut down and yadda yadda, and it was past midnight by the time I got to the point where Labrys has finally caught up to the current timeline, and I just had to stop. Of course, for the whole two hours you are going through Labrys's story, there is no gameplay. Just text after text after text. This is a superweird thing to see in a fighting game. Superweird period. Whose idea was this, and why did I enjoy sitting through this?