What I Played Today: June 23

Cards Against Humanity, Risk Legacy

I got to play Cards Against Humanity, and it is a terrible game. Not in terms of quality, but in terms of the insane things that will happen during it. Let's just say that the Pope was involved, and he shouldn't have been.

I also got to play Risk Legacy again, and there will be spoilers, which will be after the jump. It was a simple three-player, in which we all took up positions on our section of the planet and expanded north, so eventually we were all squatting on two continents a piece. I was engaged in skirmishes across the Alaskan border to make sure the Austrailian-based player rarely had full control of Asia, while the African-European player just slowly built up her forces so that her territory was pretty much impenetrable. Eventually, after several rounds of me and Australia wearing ourselves out with our dumb Siberia war (a war I was losing as I kept losing control of Canada), we noticed that the Africa could just win right now if she wanted to, as she could easily roll into my home base, throw down four cards for a star and end the game immediately. Of course, we talked her out of doing this because I was extremely close to be able to deploy 30 soldiers to the board at the beginning of my turn, which would have opened one of the envelopes, and I totally wanted to see what was in there. So we convinced her to...hold off on her victory so we could see what was going to happen.

So, a couple of weird turns, in which my homebase changes hands among my opponents multiple times and I've got maybe the East Coast and Greenland, when I throw down my 10 coins to get an extra 30 troops and...

...we crack open the bin to find ALIENS. There was an entire new faction in that box, and they were suddenly my friends. I got to deploy a new territory in an ocean (Alien Island), put all of my troops there, as well as a handful of alien troops, and just start rolling. I roll over the Australian's home base easily, and moved towards the African base, when I realize that it would be unsportsmanlike to steal victory away from her after she had kindly allowed the game continue after its natural stopping point, and held back, knowing that the aliens would ride again another game. So the game ends with a peaceful treaty, and the sheer excitement of discovering something I didn't expect. Although, I would bet even money that the other bin, the one that requires three missiles in the same combat, contains an army of mutants. I mean, it just makes sense.

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