Showing posts with label Eminent Domain. Show all posts
Showing posts with label Eminent Domain. Show all posts

What I Played Today: September 11

Eminent Domain, Android: Netrunner

I played a game of Eminent Domain with four, and it was a bit better than the last time I played. I won because I went full trading (always go full trading), and sure, that's a deckbuilding game alright. Although every time I saw the name of this game, I think, "Really? That can't be the name of the game. What the hell does that mean?"

Then after a lot of hemming and hawing, we played a couple of games of Android: Netrunner, to figure out if we'd like it. Yeah, it's okay. I lost the first game by accidental brain death, made a run against a trap. Then we switched and I was the corporation and it went a lot better. I was able to build up a bit of defense, although I kept on leaving holes and it almost lost me the game when the runner managed to snatch a high-point agenda just right off the top of my deck. But eventually I managed to install a good agenda in a fortress server I had built up, and won the game. Hurray! Now I have to go buy this game! Boo!

What I Played Today: January 2

Eminent Domain, Dungeon Petz, Endeavor

I spent a lot of time at the game store today, watching people play board games, and also playing board games. Both of these things happened.

After a bit of waiting, played a two-player game of Eminent Domain, which is a deckbuilding game that I am indifferent toward. It just adds a bunch of stuff that feels really unnecessary, with planets and little plastic ships and resources? I don't know, if I want all of this nonsense, I'll just play Race to the Galaxy, which it is very similar to, but a lot more focused.

Then I played a new board game I got, Dungeon Petz, which has a ridiculous theme but is actually a lot of crunchy fun. Each player is tasked with caring for some pets, and to do this you spend some time gathering resources, then draw need cards for each pet and assign them. The bigger the pet, the more needs they have, so the more resources you'll need, but also the more points they are possibly worth during an exhibit or to a potential buyer. I messed up around turn three, getting caught with a crap hand full of disease, which will drop a lot of negative points on your pet, and managed to accidentally mutate one of my pets out of existence, so that was a waste, and I lost. But everyone seemed to get what was going down pretty quickly, and I like the crunchiness of this a lot.

Then a boring old game of Endeavor. I won again, because I always win Endeavor, because I'm just that good. It's all about the cards, guys. You need to get those cards.