Sentinels of the Multiverse, City of Horror, Grimoire Shuffle
The latest expansion to Sentinels of the Multiverse is out, and we sat down for a couple of games. We first tried to fight the Dreamer, who has this weird twist in which you do not want to hit the main villain, which makes cleaning up the minions extremely difficult, because you can't use the abilities that hit all villains without putting the Dreamer in danger. So...there are a ton of minions that we have to kill one at a time. It was not ideal, and after the environment dumped a couple of huge hitters on us, there was just no way we could survive.
So a second game after a villain that gave out jinxes, which...aren't that big of deal. The minion-less villains are always problematic, because they always go down really quickly, since there is nothing else to focus on. But I continue to like the new stuff, and wait patiently for the next expansion that I have apparently already paid for.
Then City of Horror with some people that hadn't played yet, a lot of bargaining, a lot of backbiting. There was a really fun power play in the second round, in which I decided to heel turn on the guy I was working with turn one because I thought it was getting too powerful where he was, so I flipped to get a vote I normally wouldn't have, only for him to steal it with an action card and kill me instead. Things got a bit bitter in the late game though, when the decision I made of who dies in a given area apparently didn't go over well. But...I got one last trickster moment, when I somehow quicktalked a guy into losing two points to make sure no one died, even though it was really more advantageous for him to just vote for my character to die. I felt pretty slick about that.
Also tried to get people to play and like Grimoire Shuffle, and they didn't! Oh man did they really not like it. I don't know what the problem was. I still like the game, damn it!
The latest expansion to Sentinels of the Multiverse is out, and we sat down for a couple of games. We first tried to fight the Dreamer, who has this weird twist in which you do not want to hit the main villain, which makes cleaning up the minions extremely difficult, because you can't use the abilities that hit all villains without putting the Dreamer in danger. So...there are a ton of minions that we have to kill one at a time. It was not ideal, and after the environment dumped a couple of huge hitters on us, there was just no way we could survive.
So a second game after a villain that gave out jinxes, which...aren't that big of deal. The minion-less villains are always problematic, because they always go down really quickly, since there is nothing else to focus on. But I continue to like the new stuff, and wait patiently for the next expansion that I have apparently already paid for.
Then City of Horror with some people that hadn't played yet, a lot of bargaining, a lot of backbiting. There was a really fun power play in the second round, in which I decided to heel turn on the guy I was working with turn one because I thought it was getting too powerful where he was, so I flipped to get a vote I normally wouldn't have, only for him to steal it with an action card and kill me instead. Things got a bit bitter in the late game though, when the decision I made of who dies in a given area apparently didn't go over well. But...I got one last trickster moment, when I somehow quicktalked a guy into losing two points to make sure no one died, even though it was really more advantageous for him to just vote for my character to die. I felt pretty slick about that.
Also tried to get people to play and like Grimoire Shuffle, and they didn't! Oh man did they really not like it. I don't know what the problem was. I still like the game, damn it!