Persona 4, Rift
Ruts. Everyone gets into them, and that’s where I find myself, playing the same couple of games over and over. I’m not even sure why I’m playing one of these games, Persona 4, because it definitely isn’t anything new. Heck, I’m sitting with the GameFAQs file open so that I don’t make any mistakes. Right now I’m tracking down creepazoid Mitsuo, and I have to complete the dungeon today in order to start getting the necessary social links to pop up during the long summer break. (The break actually sucks a lot because it shuts down a lot of social links and quest givers, and I’m a bit concerned that I won’t have enough time when school starts again to start up to complete the four social links that require school to be open, considering I haven’t even started one yet.) So! I gotta kill him, which is tough, because it’s taking me a lot of energy to get through the tougher monsters.
I’m also playing Rift, because I’m kinda stupid, but hey, I already bought it, you know. It’s actually pretty competent, but it definitely has a lot of elements of MMOs that people complain about, the endless quests, the nonsense numbers, the raiding, etc. But I’m enjoying it, mainly because the game's adherence to variety. There are so many different playstyles available, and the game will actually let you try all of them, instead of tying your hands. I am a bit confused about why the majority of classes are DPS classes, because if you’re going to make a big selling point about how varied you can make your character, you’d think they’d make sure each calling had at least one class representing the big four, DPS, tanking, healing, and buffing. But no, you’re still stuck with only warriors can tank, only clerics can heal, only mages have good AOE, that kinda thing. An odd decision, I think.
But I like it, considering. The class I chose is a support class that acts super weird, coming with some neat and super useful self-buffs, but they can only be activated in combat, because they require an enemy to cast it on. Also, the party buffs will increase everyone’s stats quickly (instead of one person), but require the mage to take a penalty to his own stats. Really interesting, but a bit tough to juggle, especially since all group interaction I’ve had has been about two minutes a piece.
Also a neat thing, the party system is extremely fluid. Whenever you enter a rift, which is basically a mini-event that seems to happen all the damn time, there’s a big old button that lets you join the current group hanging about. If you’re just hanging out and there’s a guy nearby whose doing the same thing as you, you can click on the thing above their name and instant group. Now, I can see this is having a lot of leech potential, but the fact that there’s no drama about it makes it really easy.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment