What I Played Today: March 18

Mass Effect 2, Peggle

Let me first mention that Peggle was on sale, and I haven’t played Peggle to any real extent, so I downloaded and played Peggle for like an hour. Why did I suddenly detour my quest to play Peggle? Because something big and scary happened in Mass Effect 2, that’s why. I want to talk about it in detail, so I’m going to drop hide the part where I talk about the endgame.

SPOILERS DUMMIES.


So anyway, I go ahead and recruit the new character, because why wouldn’t I, and together we go do some James Bond stuff. It’s all sneaking around and managing not to get noticed by an entire party full of people, and then we get to blow up a helicopter. It was kinda fun, I guess. The thief’s powers are actually pretty cool, she goes invisible and then runs up and takes out the bad guy with a vorpal blade or something.

Once I get back to the ship, I continue screwing around, deciding to go check out a warship or something, and this triggers an odd cutscene where it is unilaterally decided to load up all the squad characters into a shuttle and go for a joyride or something. I don’t know why we would decide to do this suddenly, but it’s so that the Normandy can get sneak attacked by the Collectors without anyone on my team being affected. They come on board and just start tearing the place apart, and you have to play as Joker for a quick bit to have him limp around the ship to purge the boarding party. It is literally terrifying and well done, especially considering how fragile Joker is.

So, everyone is captured, and a big empty ship greets me. I realize that this cannot stand, so I say sorry to Legion, because I won’t be doing his loyalty quest (which might have been a good idea for the fate of humanity…oops), talk to everyone one last time, confirm for like the tenth time with Miranda that we should totally bang, let Tali down easy, and off we go. Miranda pulls me aside and tells me to meet in the very open and not-at-all private engine core room, and we do it. It was as softcore and unsexy as the last game’s. But still, neat enough.

And then the mission! I had luckily purchased all the upgrades necessary to keep my team alive during approach, so after we take some heavy fire, do some quick maneuvering, and fight some creepy eye monster, we crashland on the base and check how we are doing. We are doing fine. So we assign some teams, a group to go with me, a group to go the other way and meet up later, and a single guy to travel through the ventilation shaft, because it’s an infiltration mission, someone has to go through the shaft. So I send Thane in there, because he’s a pretty sneaky guy. I mean, the first minute I met him, he was jumping out of a ventaliation shaft! So I help him through, occasionally tripping some doors so he gets through safely (why did we send him in there if I have to open doors from the outside?), and we get to our rendevous point. We are trying to close these doors and Thane take a bullet to the head! OH NO!

With that death still lingering, it’s time to move on. We need a biotics specialist to protect my team as we walk through this area, as well as a leader for the second team. Also, one person will take the crew back to the ship, who are all okay, even Kelly! I choose the paladin to help my team, as an asari she is obviously good at biotic stuff. Meanwhile, I send the thief back (I don’t know, seemed like a good idea), and put the crusted old merc as the leader of the second team because at this point, I kinda didn’t care if I lost him. Well, turns out I did. Poor guy.

After that not-all-that-tragic loss, it’s time for the final battle, and I realize I want Grunt by my side, and also my girlfriend, why not. I leave the rest to hold off the troops while I go in and plant the bomb or whatever, and find out they were creating a Reaper/Human hybrid! Why they were doing this I’m not entirely sure, but it sure made for an exciting boss fight. The Illusive Man apparently wants to keep the collector base, okay, and so we plant a biobomb, that will only kill persons, and after a huge fight that sends Grunt flying towards an vast chasm (I catch him, thank goodness), we load up and head home. When I get back, it’s time to pay our respects, and I discover three caskets awaiting me, instead of the expected two. Turns out, the geth died during the final push, which is pretty sad. Especially since I found out that the geth we’ve have been fighting designed a virus that could force all the geth to join the Reapers, which sounds like it could spell certain disaster, and now I have no way to prevent that from happening.

And so it ends, with much fanfare. I respect the choices I made and will likely carry this over to Mass Effect 3 (which I have already purchased in my haste), but first I want to finish up the DLC, just in case any of those transfer over, and because I hear they are actually quite fun.

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