Showing posts with label Persona. Show all posts
Showing posts with label Persona. Show all posts

What I Played Today: June 2

Persona, Super Mario Galaxy 2

I played a bit of Persona today, ran around a convinced some demons that I wasn’t that big of deal and they should hand me a spell card, whatever the hell that is. I’m current stuck in a maze and I think I’m really close to a boss fight, so we’ll see how that is. The game seems pretty easy so far, I don’t get hit very hard and even if I’m fighting something nasty, I’ll just politely ask it for some Twinkies or something.

I also played some Super Mario Galaxy 2, because it’s there. There was a tough boss fight that required me to use Yoshi to blow up some big damn domes. Only problem being that Yoshi has the same trait he’s had since his reveal; whenever’s he’s hit, he’ll start running away. So you needed to make sure you never got hit while avoiding Bullet Bills and laser grids, and collapsing platforms and...well, I passed it anyway. The hidden levels are also proving to be obnoxiously difficult as well. No cookie cutter level yet though, which is too bad, because I loved that level.

What I Played Today: May 10

Dominion, Rock Band, Persona

Played a small bit of Persona on the train, mainly with the act of wandering around the school and collecting gear, and talking to dudes. The school is pretty huge for being an area that I’ll only visit for resupply, but I guess it’s not uncommon. There are also a lot of characters being flung around, including a character that cannot reasonably be who she says she is, and yet we just let her tag along with us.

I also got to play some more Dominion: Alchemy, and managed to finally win a game. The first game was miserable for me, I got cursed to hell and couldn’t get the cards I needed at all. I think that I didn’t play aggressively enough, didn’t take the attacks that were ripping me to shreds with every turn. Although, there was an awesome strategy that got put into place that looked like it could kill if applied soon enough. A fair number of potions, and 3 alchemists. Each turn, you play the 3 alchemists, which gives you six extra cards, and if your potions are appropriately placed then you can put those alchemists back on top, to get six extra cards next turn. It worked well, but it eventually slowed down.

The second game I also got cursed a lot by the familiar, but the philosopher’s stone, which I grabbed early, and a few lucky possessions gave me quite a few extra points. The curses worked wonderfully in getting my philosopher’s stone up to monstromental proportions early, and there was a great combo I found. I used a possession to play my opponent’s deck for a turn. In his hand was a 6-point card and the apprentice, which lets you trash a card for a number of new cards based on its value. I shredded the opponent’s 6-point card to get 6 more cards, which was enough to rev up to a province. It was great.

I also played some Rock Band. Hint for the future: you need to be connected to Xbox Live to play songs you’ve downloaded. The more you know.

What I Played Today: May 3

Persona, Saboteur, No More Heroes 2

I played Persona for about twenty minutes on the train, but if you would believe the clock in the game, I’ve been playing it for over 48 hours! Yeah, apparently when you just turn off the PSP without returning the title menu, it keeps the game “on,” which completely blew the hell out of my timer. I’ve gotten to a point where the team has broken up for no good reason, and I missed an entire cutscene where Philomon, a bad-ass mother who is also a beautiful butterfly, because I didn’t have my earplugs plugged in and there were no subtitles. Continue to play I will.

I also spent a few minutes on Saboteur before I got bored by being shot at my Nazis and gave up. There are just way too many Nazis, and while other blatant GTA rip-offs have somewhere you can go to get them off your tail, there is nowhere you can go to get rid of the Krauts except the country, which is the hell out of the way. I understand that stealth is more important in this game, but when just standing near a Nazi is enough of a crime to get them to sic the entire Western Front on you, it can get irritating quickly.

I played a bit more No More Heroes 2, fighting a boss or more. The game has gotten easier, something I was concerned about early on because I was running out of energy way too often. Although I am now just flailing in my room whenever I’m in combat. It works, but it can be exhausting. The minigames also make me feel weird, because I find myself spending a lot of times trying to collect money by playing games of the same visual and gameplay quality as the NES. This is 2010 man, I should be playing a game that at least looks like it’s trying to keep up with the latest graphic innovations. But then again, the game has its fair share of bland, brown rooms to trot through as well. (shrug) It’s still entertaining though, with the latest boss being pretty freaky, although he fell like a puss after I knocked him into the corner. Stupid ghost...spooking me.

What I Played Today: May 1

Persona, Horus Heresy

Put in some time with Persona, and I’m really confused on how this became such the instant classic it’s been lauded as. The plot points in the first hour are confusing, from being asked to emphasize with a dying character we met not ten seconds ago, expected to understand how to negotiate with demons, and trying to work through the combat system when they didn’t even bother to give the main character a weapon! The combat system is weird, where you can only hit enemies “in range,” but there’s also a character in my party from the start who can hit everyone in front of her with her weapon. When the experience is based on how much damage a given character does during combat, how is that even remotely sensical? I think I need to play for a few more hours before I “get it.”

I also got to play Horus Heresy again, and I’m pretty on the fence about it. I reread the rules to find a couple of things I missed, including that when your dudes die, they die for good! Which I don’t think is a rule we followed. I also made the decision to reverse the co-existence battle rule because both versions were present in the rulebook, and have the Imperial forces as the defender just made more sense to me, given the card “Drop Pods,” and the fact that almost every co-existence fight is caused by the Traitors, so why should they get the advantage? I think it worked, although I found that almost all my turned forces became useless with this new rule.

The game went about as well as last time...the Traitors quickly took 3 out of the 4 spaceports, then lost steam and the Imperial space marines kicked them into next week. Near the end of the game I realize that getting all the spaceports was unlikely, so I had to switch gears to try to kill the Emperor, only to run out of time. I think it was the aggressive playstyle of the Imperials that really put me out to pasture...my invading forces got crushed against the rocks too often when it wasn’t my turn, and he kept playing 3-cost orders, which sped the game quickly to its conclusion. It got a little depressing, and the Traitors lost hard. The game just feels a little rough.

What I Played Today: April 28

30 Second Hero, Persona, Legends of Zork

I purchased a new game system today! The PSP, the poor stepchild of the handheld world (well, except for the N-Gage, who the hell had one of those.) Not for a particularly good reason, but because I knew that I would need one eventually, when the updated release of Persona 3 hits the PSP in the States, and I’m already digging my purchase. I don’t know why I didn’t consider it before I heard of P3P, because it’s a beautiful, elegant machine, much nicer than the DS in turns of performance and usability. I guess it just got drowned out by the mass appeal, and the games suffer for it.

But it is also the better system for RPGs, in my opinion, after a couple of hours of trying it out. The controls mirror a handheld controller better than a DS does, and it’ll be easier to use in public for sure, without having to get out a stylus or be willing to blow into my machine like a moron. Not to mention that I can download Final Fantasy VII off the network. Exciting.

Anyway, I picked up a few titles so that I have something to do while I wait until July. One is Persona, the first game in the series that I love so damn much. I got through about 15 minutes of that to get a general feel, only to get a bit bored. The movies are fantastic, very surreal and crisp, but the actual gameplay looks like it came from, well, 1996. I’ll play more in the future, I’m sure, my attention span for the new shiny just couldn’t muscle through the thick RPG plotting.

Something that could hold my attention was 30 Second Hero, mainly because the game lasts less than a minute. It’s a quick RPG in which you have a really fast timer in order to complete the objectives, moving quickly across the field to get to the dark lord crypt and kill him before time runs out. It’s a clever concept, although I imagine I’m going to get really bored of the credits here soon, as they roll them after the end of each adventure. It also has a tendency to zoom in on the sprite-inspired graphics, which looks kinda stupid.

The guys who sold me the system also handed me a card for a free browser game, Legends of Zork. I figured, why the hell not, it’s not like there are a couple other browser games that are eating up my time. So I sign up, and enter the special code they give me, and then start playing only to realize that I’ve played this game before! I don’t remember what it was, but the playstyle was identical to a piece of shit browser game I played a while ago. Every encounter you roll a percentile dice to try and get above a number, and you have to keep upgrading equipment in order to be effective. There’s no skill involved, no reasonable strategy, no choice. Just hoping you get the best rolls, and pay the people money whenever you want to do better. Ick. But, a chance to get a bunch of free games, so I’ll play for a bit.