Battlestar Galactica, Battlestar Galactica, InfectorLot of Battlestar today; first the board game, then the roleplaying game, plus what I think was a pretty successful hosting event.
It started with a playing of the Battlestar Galactica boardgame (Battlestar 4 Life). After having to explain the basic premise of the game three times as people sporadically walked it, we finally sat down with Helo, Adama, Apollo, Dee, and Baltar. It was an interesting set-up because people picked their characters based on wildly different criteria; Helo was picked because he was the only person in the series who wasn’t an asshole, Adama was picked because he looked like a crotchety guy, Baltar was picked because that player really wanted to be a cylon, Dee was picked based on looking nice, and I picked Apollo because someone had to be a pilot.
The game went smoothly for a while, trying to explain what was happening slowly, and without any flagrant cylons, it went well. Then the sleeper phase happened, and once again, I got the infamous switch flipped. I swear I am a traitor more times than not. It was doubly good because Galactica was already partially damaged with 2 sites down, and I got the cylon card that hit it twice more. However, I couldn’t keep up the façade for long, as the other cylon, Dee, was sabotaging the skill checks, and I got fingered despite only contributing when I could be helpful. But they didn’t jump on the chance to brig me, which I found weird, maybe I didn’t explain it well enough, so I revealed while I was the only viper in a space area with 5 other ships. Dee helpfully left a bunch of populated ships there to explode once I resurrected, which was awesome. It wouldn’t have been so bad if Helo wasn’t really looking forward to a space battle, so he let a space fight flop after a scout. That was their undoing. They also let the skill checks go reckless quite a bit, which allowed for a lot of treachery cards to trigger.
So it came down to 3 population when Scar gets flipped. I had never seen the Scar card, and frankly I’m unimpressed. It activates twice when raiders activate, but he joins the board in an extremely vulnerable position, only him in a far-off quadrant away from any civilian ships. I also couldn’t tell if his special “can only be killed on a 7 or 8” applied to just regular attack rolls, or all opportunities to kill him, like the Pegasus’s guns or nukes. I voted for the latter, because he’s intended to be a threat for pilots to handle and actually be helpful, but I may have also voted that way because his presence allowed the cylons to win in two turns. I’ll need to check the geek to see if I cheated. Overall, I think everyone had fun, although one of the players was amazed the game actually took as long as I did.
Then we moved onto the Battlestar Galactica roleplaying campaign, back on Caprica after the bomb goes off. We got our way to the military base, only to find it gone. My character, the brainy paranoid guy, finds a cylon CPU and decides he wants to hack it, to find out what their plan was, only to find it was STILL ALIVE, which causes another PC to blow up his computer. (Long story.) Then we hear another attack and take in the survivors after killing the cylons, a grumpy police officer, some guy, and a lady who goes comatose from being shot up. We take them in and have our NPC doctors patch them up, only for the lady to look suspicious…almost exactly like the corpse we have been hauling around. Not to raise suspicion, I quietly ask the doctor to ensure she stays under for as long as possible, and we hightail it to a secure facility that I apparently knew about the whole time.
After getting resupplied and fed, my character is in the computer room searching for signs of life while the combat team, including the other PCs are chilling in the lounge. Suddenly the lights go dim and all the doors lock. I use my hacking skills to figure out what happened and get the doors back open, while the other PCs…throw grenades at their door. Not only do I manage to get the doors open before they managed to blow open the door, but their efforts warp the door, preventing it from opening electronically. I go around to see what happened to find the lady has risen from her coma, and killed the two NPCs who weren’t trapped in the lounge. I quickly help the combat team get the door open and notice the woman, now obviously a cylon, driving away on the surveillance camera. The two fighter PCs go after her, taking out the van, but not before one of them takes an assault rifle barrage to the chest, knocking him out instantly, a few ticks away from death. The other PC kills her though, and in the aftermath, we discover that her coma drip had been pinched, meaning she was intentionally awoken, and all footage from before the lights going out were missing. Worried that we may have another cylon in our midst, one player goes up to the only surviving member of the convoy we saved at the military base, asks him if he can take a look at his gun, and then puts a bullet in his head with it. It was an awesome moment, despite how horrible it was. I had decided that my character decided he was responsible for all the deaths (it was his paranoia that led to him not informing everyone about the cylon suspicions), and we ended the session with him holed up in the computer lab, refusing to leave.
It was a fun session, and the GM really put some effort keeping me involved, despite the fact that my character was built to focus on computer stuff, not fighting, like the other two characters. It was also awesome that my character was the only opposition against the killer cylon in the bunker while other players managed to get themselves trapped. Nothing came of it, but it was tense.
Also dicked around some on Kongregate, this time with a stupid game about zombies. Because seriously, zombies. In this game you’re trying to infect a batch of zombies that will go forth and wreck havoc, except it starts really slow, with only one zombie effectively and it only lasting five seconds before falling over. But once you ramp up the research, the game starts getting out of control. The only problem I have was how much work it took to get a single easy badge. Most of the time those are handed out after playing for ten minutes, this time it took a good 30 before I achieved it.