Showing posts with label Persona 3. Show all posts
Showing posts with label Persona 3. Show all posts

What I Played Today: Thanksgiving Weekend

Harvest Moon: A New Beginning, The Walking Dead, Hotline Miami, Analogue: A Hate Story, Assassin's Creed 3, Persona 4 Golden, Persona 3 Portable

It was a long fun weekend! I will talk about it at GREAT LENGTH! I wasn't even trying to make a pun! Because that's not that funny!

Anyway, let's start with some handheld nonsense, which I played throughout. You've heard about these before, Harvest Moon, still working on that. Almost through the summer. I've managed to please the insane mayor who thinks I need to spend over $16,000 of my own money just to install street lamps around the city. Come on man, you know there is only one place I can get iron. Is this a racket? Are you shaking me down, man? Anyway, he gave me another list of demands, this guy, but it's the only way to unlock more houses, so there we go. Also some barber guy moved in. Sure whatever.

A little bit of Persona 3, heading for that perfect run, killed the first full moon shadow. I can't believe how easy this game is, especially considering:

Persona 4 Golden! Okay, so, it's still Persona 4, like, the first...um...eight hours is pretty much identical, with the addition of Marie, the new character that they keep talking about (she lives in the Velvet Room and is mean), and a huge incredible improvement to the actual gameplay. Big plus number one: less random nonsense. You now get to pick what card you want during shuffle time, and you get to choose what skills get inherited when you fuse personas. This is huge. It is so easy to get a nice little running crew, which is needed, because combat is pretty tough. They adjusted cost of elemental spells (you know, the spells that you are always using) so it's more expensive, and the first level benefit for your party member's social link is no longer the nice but broken "they will die for you." This is all little stuff, and I don't know why I am telling you. There are other little things; books are different; you can now go out and wander the streets at night, like a hooligan. (I like that you can only sneak out if Dojima's not home, otherwise he will yell at you.) Apparently the general store lady turns it into a pub at night? Wacky. ANYWAY, I like this package a lot. They did a lot to really pump up the game, even the textures look better. This was almost worth it.

I also played some Assassin's Creed 3 multiplayer, because I can. Good enough?

The rest of time, I was on Steam, getting caught up in the sale. I hear Hotline Miami is pretty good, and I played the first couple of levels of that, but I got stuck at the third level where there's this huge open lobby and some dudes with guns right off. How am I going to do this, guys? But yeah, good style, pretty fucked up, nice.

I also have had visual novels on the mind, so I played one that I bought a while ago and have been afraid to play. Analogue: A Hate Story. In the story, you play a space explorer investigating a derelict colony ship. Judging by the logs provided by the AI you run into, apparently society reset to that of Joseon-era Korea (maybe?) in which women were treated just absolutely awfully, and a girl with a terminal illness who was in cryostasis (who remembered when society didn't suck) gets woken up and forced to marry the emperor. It's interesting, written well, good interface. There was this weird gamey part that distracted me though, so I didn't get very far.

And the rest was The Walking Dead. I played through the whole thing, and man. If were not aware, The Walking Dead is an extremely depressing adventure game, in which you play Lee Everett, convicted murderer, who was on his way to jail when the zombie apocalypse happened. He finds a young girl named Clementine and commits to assisting her, and then a bunch of really fucking messed-up stuff happens. It just reminds me how much I am glad that zombies aren't a thing, because I would have no idea what I would do. But good character writing, good arcing, really interesting fast decision-making moments, you should all go play it if you haven't. Just...be prepared for a bunch of tough decisions. 

What I Played Today: November 10

Persona 3 Portable, Harvest Moon: A New Beginning, Assassin's Creed 3

I stayed in bed ALL DAY. So a lot of handheld gaming; off and on between Persona 3 and Harvest Moon.

In Persona 3 the majority of the time was spent kicking so much butt in Tartarus (made it all the way to the highest floor possible already, then screwing around building up my money stock and waiting for these kids to get tired already. I must have hit a bug or something, because it took...at least two hours, and considering they are supposedly doing this in the "hour" between days, that seems off. But I finally did the right thing and am now moving along; although there is another trip to Tartarus on the schedule. UGG.

In Harvest Moon, just trucking along. Have a cow now, I pet it and feed it. My vegetables are coming in nicely. Got a good little surplus growing for when I need to start worrying about building more buildings. A girl finally moved in; apparently if I'm nice to hear she'll give me blueprints for tools? Maybe she can just give them to me now. What is she waiting for? Why do I have to bring her flowers? That's sexist, game. Also met the Harvest Sprites, who continue to be little jerks. For some reason they don't want to provide me with the music sheets that will give me access to different parts of the world. I have to find them.

Also played Assassin's Creed 3 multiplayer until the sun came up. I'm not proud. Well, I'm a little proud, I was doing pretty well. But I'm finally a high enough level that I can buy a lot of the stuff I want (about time I unlocked blender), although they seemed to be priced in such a way as to make buying Erudito credits (real money credits) very attractive. I don't want to complain, but can we please put some kind of stop gap in place with the whole freeium gameplay elements in full-priced games? It just seems...really greedy. I already threw down my sawbucks for the regular game, and I'm probably going to buy the season pass, don't throw up another price gate.

What I Played Today: November 9

Persona 3 Portable, Cherry Tree High Comedy Club

For some reason, I don't know what I'm doing, but I'm playing Persona 3 Portable again. I have pulled up the max social links guide and have it bookmarked, and I've gotten to the point where I have to work myself to the point of exhaustion in the dungeon in order to gain a bunch of extra courage points early on. It is tiresome to do! Especially since the first section of floor is deliriously easy.

Also, since I was in a talky mood, I tried the demo for Cherry Tree High Comedy Club, which is a sim, I guess, in which you play a goofy girl trying to make friends so they can join her high school club, otherwise it can't happen. Interesting idea, pretty cute, the demo only give like five days though...so...I would have to eat eight dollars to try the whole thing. I don't mean pay $8, I mean physically eat 32 quarters, and then they will give it to me. It's a weird price requirement.

What I Played Today: November 4

Harvest Moon: A New Beginning, Persona 3 Portable

So...I did a wrong thing. During my morning drive, I recalled that the new Harvest Moon game is out (which I technically played, but only through the tutorial), and so I went to the video game store and saw a placard that said I could get some faceplaces for my Vita if I preordered Persona 4 Golden. Then I walked over to the PS Vita display and had it in my hand and that's why I realized, "Oh crap, I'm buying this."

So I bought a Vita! And of course, the first thing I did after figure out how it worked is go to the PSN Store and redownload Persona 3 Portable, because the disc version of Persona 3 Portable I have can't be used. Then I played through the first couple of days of that as a male character. Yep!

What I Played Today: Memorial Day Weekend

Persona 3 Portable, Papa’s Taco Mia

I went on vacation! So I didn’t play very many games. Played a little bit of Persona 3 Portable in the car ride down to my home, and on Sunday I was superbored and played one of those restaurant games where you make tacos, but other than that it was a weekend of very few game playing, so there it is. We’ll be back to our regularly scheduled game playing here shortly.

What I Played Today: May 3

Persona 3 Portable, Portal: Still Alive

I tried a little bit of Persona 3, got bored. There’s just so much that has built up to this point and not enough to do to really engage me. The fact that I’ve completed nearly every social link I can at this point (and will be unable to pursue the others effectively), and have over 7 million yen in my bank, it just sucks the challenge out of it. Three weeks to kill, man. Three weeks. Maybe I’ll just keep a clean save at this point, rush it to the end, and if it turns out too difficult, I’ll go back and level up proper. But I also remember that the final boss takes an hour to fight...

I also played through the Developer Commentary of Portal: Still Alive, because I want to do that in the sequel and realized I hadn’t heard the original yet. Half of the stuff was super-boring, talking about anti-aliasing (I don’t know what that means!), and the nearly incomprehensible banter from the voice actor of GLaDOS, who seems to be pretty sardonic to the whole affair. For some reason the commentary is at a lower volume than the background noise, making it hard to hear, and nearly impossible to understand during the final battle where GLaDOS will not shut up for ten seconds. I’m trying to hear about the design philosophy, lady!

It was interesting to hear how rock stupid all the playtesters were (seriously, only one note even acknowledges that the playtesters had any sense of creativity), and the various design decisions they made. Of course, there were some things I really wanted to know about that they provided no insight on, like what was up with that hidden room in Test Chamber 18. That room is the first legitimately hard room, and they have nothing to say. There was also one point where they said they were trying force the player to look up in a room full of giant pistons rising from the ground so they put in…a ladder that I never noticed before. I thought the giant pistons were a good sign, but there I go again.

What I Played Today: May 2

Persona 3 Portable

I was bored and so I picked up Persona 3 Portable again, and holy jumping jesus I had forgotten how good this game looks. It just is so clear and clean and not at all what I expect from a three-year-old handheld platform, considering just how bad everything on the DS looks. I had nearly forgotten what I was up to, something about the end of the world, and so I jumped in the dungeon and started killing dudes, and it turns out I was five floors from the top, after which the ending sequence will trigger in about three weeks of gametime, which gives me plenty of time to level and check out the brand new door.

One boss that I completely forgot about is the asshole on the 252th floor who is immune to everything one can be immune to. So, you either have to cast the really expensive almighty damage spells, or cast the really expensive break spells to allow you to actually damage him with the regular methods. Luckily, I brought just the right crew that actually had the break spells and allowed me to sidebuff in cases where someone couldn’t do any damage. So that stupid jerk went down, and now I just have to wait until the Avatar of Death decides to show up. It is an interesting game where you have to WAIT for the final boss to show up. “I’ll be there in two weeks, guys. Sorry, I just gave notice today, I have a prior commitment that I just can’t back out of.”

What I Played Today: October 1

Persona 3

Not a lot of game playing today. Just some Persona 3 time, in which I beat up more shadows for the sake of doing so. I can’t wait until school starts again so I can put the moves on Mitsuru so that I can summon Raphael with at least two free levels. So that I can summon him to combine into Incubus so that I can summon Lilith with…I’m not going to lie, I’ve got a really stupid motivation to continue my current plan. I’m just goofing off really. What more can I really do? Just level up my dudes in anticipation of killing the big bad. It’s just dicking around until then, really. I mean, I’ve said everything I really have to say about the male campaign until I finish it, so…consider the commentary about Persona 3 until the ending DONE.

What I Played Today: September 30

Persona 3, Nostalgia

More Persona 3 today, finally made the BIG DECISION, which on a second playthrough, is obviously not a real decision. I mean, absolutely every NPC has stated what decision they want you to make, and the only reason to make the opposite decision, the “bad” decision, is to see the game end in an interesting way. Now, I really liked the tone of the bad ending, it’s darkly effective, but it’s also not something that anyone is going to see accidentally, that they are going to misstep or lose a crucial battle and have to suffer through it. You have to intentionally decide, “you know, despite all the build-up and character development and intense emotion about what should be done here, I’m going to do the exact opposite of what’s been asked of me. I’m perfectly fine letting the story end here, in this way.” No one will make that decision. The bad ending boils down to being just a mere curiosity, a what-if that no one who has gotten this far into the game would possibly want. Just a sad little package that says, “Come on stupid, what did you think would happen?” Worse yet, the haunting effect of the true ending is only felt IF the player has seen the bad ending. It is requiring the player to have a morbid curiosity of what happens when you screw up. I don’t know, I’m really divided on this, and I may save my save and go back to see if there’s any big difference this time around.

But! A difference I did see is the addition of a bonus level! Apparently the threat of the big bad descended and killing everyone just wasn’t enough tension, but they added some real fanwank, a secret door that leads to a region that was last seen in Persona 3: The Answer (which is the desperately difficult semi-sequel to this game that was included with the FES release), and featuring an appearance by one of the not-very-well-used character from Persona 4. I was really excited to see this, and immediately dove in. It’s the usual boss rebattle deal, but they twisted it by making the bosses HARD. The boss that I killed in five shots at the beginning of the game took me a good ten minutes to defeat here, and while I wasn’t in any real danger, it is nice to see that this part isn’t going to be easy. There are also six extra doors, all labeled with an attribute, and I can only imagine how tough those fights’ll be.

Also tried a game that has been sitting on my counter for about a month, Nostalgia. I saw this at PAX 2009 and was…underwhelmed, mainly because it seemed like a very slow and basic RPG. I did not know how right I was, it is a huge pile of clichés from the start, with the only thing to save it is having an interest in steampunk. But within the first thirty minutes of play, I was confronted with a magic girl of mysterious origin, a missing father, a fucking “go kills rats in the sewer” mission, a scrappy young thief who just won’t play by the rules, and half an amulet that is connected to a character’s past. Ug. I just cannot care, I do not want to slog through this stereotypical crap just to see if airships are interesting. So…I guess I can return it, get something else. Apparently Dead Rising 2 was released when I wasn’t paying attention.

What I Played Today: September 26

Persona 3

I slept most of the day! Because I was tired. But I also played some more Persona 3, which, despite my hopes, keeps going. Oh, I still call the game my favorite game ever, but it lasts forever. It is relentless in its length. I have maxed out pretty much all the social links I can at this point, just have to finish up a couple, and I want to get to the new game plus because in my hunting online for just the right way to make persona that I don’t have yet, I found out that there are special endings in the new game plus! Which is…over 80 hours away…

It’s a good thing I like this game, because I couldn’t imagine what it’s like if you don’t.

What I Played Today: September 25

Civilization 5, Persona 3

Played more Civilization 5, as you do, in which I started as the Siam Civilization, and already the game feels more dynamic. The city-states, with the limited power that they have, will still build up defenses in anticipation of attacks, but they will also occasionally gift you forces if they are of the right type and they like you. Some civilizations will just be dicks to you, like the English in my game, just every so often calling me up to tell me I’m an asshole. She also decided that she was defender of the city-states, meaning she would attack anyone who dared miss with a city-state. Unfortunately for her, her constant taunted made me side with Alexander, whose expansive tendencies caused him to balk at Elizabeth, and he turned to me as an ally, putting the entire continent at war with her, which led to her downfall as I cleared her out and took York, while Alexander got London and Nottingham. I also took Hanoi for what can only be described as the hell of it, and now I’m waiting for my tech to progress fast enough so I can travel over deep ocean to meet the other three civilizations in the game, and somehow try to slow them down so that I can win. It’s a lot of fun, although a bit dull if you’re just waiting, but it’s definitely feels a lot more challenging and dense than previous games.

Also played some more Persona 3, just to get going. I maxed out another social link, the dying guy, which was odd, and then I made some new high-powered Persona for the hell of it. Really just working towards the ending at this point…about another week in game before stuff starts happening again.

What I Played Today: September 20

Persona 3, Guild Wars

Played a little bit of Persona 3 on the train, did a bit of ‘bow-chicka-wow’ with the nerdy glasses girl, then got told by some guy that he was really really excited about dying, and then I turned the game off. This part of the game is really bleak, and doesn’t give you even the least bit of incentive to go level grind, but still expects you to do it anyway. I really don’t want to fight hours of identical monsters for the pittance of experience you offer. Give me a quest!

Also booted up Guild Wars for about five minutes, because I had recently (out of boredom) looked at the wiki to see what all the skills were up to, and found out that my favorite class was getting a lot of love, the skills being readjusted to actually deal damage and stuff. While my love of Guild Wars 2 is absolute and most likely unchanging, I will be sorely upset if they don’t include the Mesmer, because it is the most original and interesting class that has been in an MMORPG for the past ten years. Its flavor is intense, the design is fantastic (they all dress up like they are going to a masquerade ball! It’s like when you realize the power to crush somebody’s mind with your own, you develop an overarticulated fashion sense.), and their place in the party has never really been tried. They play a support role by denial, working to prevent the enemies from ever using their abilities, and it’s really fun, if a bit frustrating to play, because if you’re not fast enough, you’re not good enough, and they tend to be the first target in PvP. (Even above healers, which is something.)

So, I booted up the only character I ever play, my Mesmer, and had forgotten that I had changed out her build into one that focused on conditions (for some reason), and so I decided to see if it worked. It doesn’t. I can’t lay on the conditions fast enough by myself, and really, conditions are never that threatening and easily removed, and a build that exists only to spread them around isn’t that great. So, I got frustrated and quit. Maybe I’ll try to make a build around the skills Mind Wrack, which slowly drains energy and spikes damage when they hit 0, and Aneurysm, which fills up the enemy’s energy bar, but also does 3 points of damage per energy gained, and has been upgraded to also drain the energy of those around the target, which is awesome, because you then turn around and cast aneurysm on them, and so on. It sounds vicious.

What I Played Today: September 12

Dance Dance Revolution, Puzzle Agent, Red Dead Redemption, Persona 3

A day of small wonders, I played a bit of DDR, going to try that every chance I get, if only to get myself moving again. I wish the Kinect would come out already so that I can play Dance Central instead; the songs will be better and the amount of dancing required will actually look like dancing rather than pathetic feet flailing. I can’t believe I used to be fairly good at this, because I topple if the song moves too fast.

Also played about five minutes of both Red Dead Redemption and Persona 3, trying to grab a couple of old sparks, but instead finding myself getting a bit bored. In Red Dead, I was suddenly pulled into a raid on a town that I didn’t actually want to participate in, and just as suddenly my feet touched a small patch of water that I could have waded out of and I died instantly. Guess that foot drop off the pier lead to deadly decompression. And in Persona 3 I ran around that damn tower some more. By the end of the game, you come to hate that damn tower.

But in terms of new and non-exhausting experiences, I picked up Puzzle Agent for the iPhone, and I like it so far, even if the puzzles take a lot of lead-in to get around to and when they do appear, they are a bit simple. I mean, there’s this build-up to some number being written in code, only for it to be an impossible-to-miss white space picture. I did get a bit stupid and screw up the last couple of puzzles I’ve done, including one that should have been obvious, but I went too far in assuming what the puzzle meant. “Maybe all the icons are supposed to be closed symmetric loops with a solid baseline. Oh wait, no, it’s just the numbers 1-4 put next to their mirror images. Well, don’t I feel stupid.” But the game makes up for the crappy puzzles by the building of atmosphere and voice acting, with a very Twin Peaks feeling to the game (which was exactly what they were going for, of course). I look forward to playing it through, as I enjoy most of what Telltale works on.

What I Played Today: August 29

Scott Pilgrim Vs. The World, Persona 3, Heroes of Might and Magic Kingdoms

Played more games, and went to a gaming auction, in which I got some cool stuff for pretty good prices, including Key Harvest, which is one of those games I assumed I never would own, just because the Key series is pretty rare. But I didn’t actually play any of them, so can’t talk about those…

I did play Scott Pilgrim Vs. the World and failed out twice on Lucas Lee, who is a huge jackass, by the way. The second he gets his hand on that skateboard, you can kiss your lives goodbye, as it grants him an attack that deals 50 damage in a single difficult-to-avoid volley, and even with full lives, I couldn’t take him down. So I must collect coins and level up, I guess.

Also played more towards the eventually conclusion of my Persona 3 male game, and realize with clenched teeth that I’m nowhere close to max social links. Much further than the first time I played, of course, but I really wanted to see all the stories. And of course the ones I’m going to miss out on are the ones that only appear late in the game, which means if I want to see them I’ll have to play all over again…gah.

My favorite sidequest happened though, the one where the lady who assists in the Velvet Room asks to see “your room,” for exactly all the reasons you think she wants to see it. I love that the MC is such a mackdaddy that not only can he bag five chicks, three of whom are all close friends with each other, but also a robot and an outerworldly being. He’s got mad skills, you would say.

Also got lassoed into another browser game…but I got in on the ground floor, baby! It’s another ridiculous city management game, but the approach is pretty good so far, as there is a huge PvE aspect, in which in order to get anywhere, you have to fight the game first, rather than your fellow man. My only complaint so far is that it is slow, with each 24-hour cycle only netting you the resources to build one building, maybe, and needing a hero to do anything at all, and you only get three total in the free version of the game. So it’s not something you can really devote some time to. Which I guess is the point…but it sucks giving one order and then coming back five hours later to see what happened.

What I Played Today: August 21

Persona 3 Portable, (to be reviewed), Billy Vs. Snakeman

More playing of the game that cannot be named, it still proves to be pretty good, although I’m running into a lot of glitches. There was one point in which I got locked between a set of spikes right when the game saves, meaning that I was stuck and had to start the level over. Boo. That shouldn’t happen. But I imagine there’s going to be a mostly positive review from this.

I also played some more Persona 3, gotten to the top of the tower...again. There are so many fake-outs in this game. Well, at least it’s not as bad as Persona 4 in terms of fake-outs; the game will actually try to make you quit about two or three times. Anyway, I had forgotten that a major character moment doesn’t happen during the full moon, when I assumed it did, but that’s about all I’ve gotta say. Hopefully I can stop leveling for the sake of leveling here pretty soon.

And while I rarely talk about it because I play the game every day, I must comment on Billy Vs. Snakeman, which continues to be consistently awesome with its content. They recently added BillyCon, a weekend event in which your character goes to an anime convention, and has to balance his sleep level, his food, his smell, and how everyone at the con views them in order to get some good deals on stuff and participate in video game competitions, cosplay, and raves. It’s an interesting concept, with a lot of space to grow, as each time you go to the con, your skills increase, making it easier to get more out of the event. The fact that you can’t go very often and only on specific days makes it something that I’m going to look forward to.

What I Played Today: August 19

Persona 3 Portable

Today was a day for funny movies and chilling out, so I didn't get much gaming done. I did play some Persona 3 on the train, which consisted of running around and hitting things with sticks. I also watched the Catherine trailer about three times, the newest game by the Atlus team in charge of Persona, but apparently about some dude who hooks up with a young nympho who sends him spiraling into nightmares feels with horrifying sheep creatures. Gameplay? Not a second. Actual plot elements? Not a clue. But man, it looks like it's going to be a trip. It's just unfortunate that the localization team for Atlus is so good. Why? Because it also means that they are SLOW. It took them nine months to get P3P to us. Nine!

I also went to the Store and bought a couple of games, just haven't cracked them yet. Apparently they are reprinted all the Lone Wolf books, and are actually finishing the series. I didn't expect that, I thought gamebooks were dead. I picked up the first one, which is a bit pricey, now that I think about it, but it has a nice hard cover and a good, appropriate size. Let's see if I enjoy playing.

What I Played Today: August 17

Persona 3 Portable

I really, really wish I would stop telling you about this game, because I imagine that it is ridiculous boring, but I really, really like this game, and the fact that I can play it anywhere I want makes it even harder for me resist the siren call of the Persona series. But I’ll keep it short, because, seriously, what more can I say?

The part of the game that I hated the most was improved upon though. At one point in the game you are required to participate in an obligatory stealth mission, trying to hide from some girls in a bathing house, because it’s...Japan, I guess. I guess it happens all the time there. Anyway, I hated this part, because it was not intuitive what you had to do, and if you messed up, a bunch of your social links didn’t work for a few days, which is pretty obnoxious. But in the PSP version, most likely because of concerns of disc space, it’s just a series of menu options, selecting the right one to use in order to avoid notice. Most of the time you can figure out what you’re supposed to do, and I only messed up once when I forgot that space was three dimensional. I like this much better, mainly because I don’t have to keep reloading and looking online to try and figure just what the hell I’m supposed to do. But the end is near...hopefully. Just two and a half months left, and I have so many more social links to max out.

What I Played Today: August 15

Persona 3

I was on the train for two hours today, going down to the Peninsula to see a movie, and spent all my time on it playing Persona 3. I was initially frustrated because the entire ride down I was stuck in the dungeon leveling all my character one level. ONE LEVEL. But the game picked up after that, as I marched forward to the big twist.

The boss fights were easy, and then the big twist came, and I found myself intent on it, even though I knew what was going to happen. The only problem is, I didn’t! They changed the circumstances of the twist! Sure, the result was the same, but they changed it so that the instigator of the twist was different, which is a change that I don’t understand at all. It was fine the first time, and a lot more ironic. But I guess it is what it is, just a bit odd.

Still, solid story element, even if it elicits a sense of absurd anger. Also, impossible to talk about without spoiling anything, so, there we go.

What I Played Today: August 12

Persona 3 Portable, The Incident

Hey, guess who started playing Persona 3 again. Yeah, it was me. Why would I be talking about some other asshole? Anyway, more fighting. I’m too good at this game, I swept the last 20 floors of the tower really quickly. Well, “last” 20 floors. Anyway, I’m at the top that my characters know about, so I’m at a real loss of what to do. Just level grinding and trying to complete some quests that I had trouble with. It would help if the quests weren’t really boring to attempt. “Find me a copy of a weapon that only appears in rare chests and that you won’t even use.” Yeah, let me jump on that.

I also was told about this iPhone game called “The Incident,” in which the incident in question seems to be some force hurling a bunch of shit at you. The goal of the game is to avoid the all kinds of objects plummeting with full force from the sky, and then climbing on said objects to jump up to a set of flag which counts as a waypoint. It’s simple, but cleverly illustrated, with 8-bit design that people drag out when they don’t feel like working too hard (I kid). I’d have to play more to see if it does anything neat, but so far I’m not terribly impressed by the gameplay. Neat idea, but a bit of a boring idea.

What I Played Today: August 8

Persona 3 Portable

Lazy day...got through the most heartbreaking part of Persona 3 today. Doesn’t have nearly the same impact on a five-inch screen. Starting to feel a bit of the old ennui about it, not terribly excited to keep going. That’s the problem with the game being so long, there is still so much to do. I have to max out 15 more social links still! And having to continue to constantly trek up the tower...I’m going to take a break for a while.